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General Tabletop Discussion
*Dungeons & Dragons
Subclasses, complexity and decision points
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<blockquote data-quote="hbarsquared" data-source="post: 6168165" data-attributes="member: 4550"><p>I don't know what it is, or why, but I think the whole "my character is not unique enough" to be completely ridiculous.</p><p></p><p>We've been creating characters with pretty much the same stats/abilities for 40 years. I really don't need 20 options for at-will attacks or ability scores or special abilities to differentiate my Knight from every other Knight.</p><p></p><p>It's a roleplaying game. When did this become such a concern?</p><p></p><p>The purpose of subclasses and complexity is not for the "Actors" or "Explorers" or "Roleplayers.". It's for newbies versus gamists, both of which are fun, legitimate gaming styles.</p><p></p><p>As long as there is a "simple" fighter and a "simple" wizard, with basic mechanics, as well as a complex subsystem for the fighter and wizard, and perhaps medium versions in between to satisfy 90% of consumers...</p><p></p><p><em>I'm completely happy.</em></p><p></p><p>A thought.</p></blockquote><p></p>
[QUOTE="hbarsquared, post: 6168165, member: 4550"] I don't know what it is, or why, but I think the whole "my character is not unique enough" to be completely ridiculous. We've been creating characters with pretty much the same stats/abilities for 40 years. I really don't need 20 options for at-will attacks or ability scores or special abilities to differentiate my Knight from every other Knight. It's a roleplaying game. When did this become such a concern? The purpose of subclasses and complexity is not for the "Actors" or "Explorers" or "Roleplayers.". It's for newbies versus gamists, both of which are fun, legitimate gaming styles. As long as there is a "simple" fighter and a "simple" wizard, with basic mechanics, as well as a complex subsystem for the fighter and wizard, and perhaps medium versions in between to satisfy 90% of consumers... [I]I'm completely happy.[/i] A thought. [/QUOTE]
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Subclasses, complexity and decision points
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