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General Tabletop Discussion
*Dungeons & Dragons
Subclasses impact on class value
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<blockquote data-quote="WayOfTheFourElements" data-source="post: 7213914" data-attributes="member: 6904757"><p>While I agree that, mechanically, sub-class don't often change much, they certain have a profound impact on the feel of the class. Even though they're all addicted to Stunning Strike, all three PHB monk subclasses have a very different feel and conjure up a different image of the character in the players' minds.</p><p></p><p>In many cases, there seems to be one subclass that continues to invoke the same feeling and visual representation as the base class (hunter ranger, champion fighter, open hand monk, etc.), while the other sub classes take the character in a completely different direction (beast master, eldritch knight, way of the four elements). </p><p></p><p>The problem I have is when all of the available subclass to too specific and don't allow me to continue the classes generic flavor. Sorcerer is the best example. Either I start growing scales on by face or I explode at random moments. There's no generic "inner magic" subclass. I get to choose between the colorful butterfly master and dragon-man, neither of which are flavor neutral enough for my liking.</p></blockquote><p></p>
[QUOTE="WayOfTheFourElements, post: 7213914, member: 6904757"] While I agree that, mechanically, sub-class don't often change much, they certain have a profound impact on the feel of the class. Even though they're all addicted to Stunning Strike, all three PHB monk subclasses have a very different feel and conjure up a different image of the character in the players' minds. In many cases, there seems to be one subclass that continues to invoke the same feeling and visual representation as the base class (hunter ranger, champion fighter, open hand monk, etc.), while the other sub classes take the character in a completely different direction (beast master, eldritch knight, way of the four elements). The problem I have is when all of the available subclass to too specific and don't allow me to continue the classes generic flavor. Sorcerer is the best example. Either I start growing scales on by face or I explode at random moments. There's no generic "inner magic" subclass. I get to choose between the colorful butterfly master and dragon-man, neither of which are flavor neutral enough for my liking. [/QUOTE]
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