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General Tabletop Discussion
*Dungeons & Dragons
Subclasses impact on class value
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<blockquote data-quote="WayOfTheFourElements" data-source="post: 7214204" data-attributes="member: 6904757"><p>No. I'm not joking. I really want to like the sub-class, but the specifics drive me nuts. Charm person -> fly 10 feet. Why? Charm has nothing to do with win or storms. If was it fly 30 feet after casting a spell that deal lightning or thunder damage, that would be cool. But casting detect magic and flying 10 feet does make sense to me. I simply cannot see the connection.</p><p></p><p>Casting a spell and gaining advantage on all saves makes a little more sense to me. Maybe it is some sort of shielding effect Your magic deflects all other forms of magic. I could get behind that.</p></blockquote><p></p>
[QUOTE="WayOfTheFourElements, post: 7214204, member: 6904757"] No. I'm not joking. I really want to like the sub-class, but the specifics drive me nuts. Charm person -> fly 10 feet. Why? Charm has nothing to do with win or storms. If was it fly 30 feet after casting a spell that deal lightning or thunder damage, that would be cool. But casting detect magic and flying 10 feet does make sense to me. I simply cannot see the connection. Casting a spell and gaining advantage on all saves makes a little more sense to me. Maybe it is some sort of shielding effect Your magic deflects all other forms of magic. I could get behind that. [/QUOTE]
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Subclasses impact on class value
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