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Subclasses not tied to a class?
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<blockquote data-quote="Li Shenron" data-source="post: 7067385" data-attributes="member: 1465"><p>It's not contradictory, in fact I am sure they contemplated the idea when designing 5e.</p><p></p><p>You have to consider the bigger picture when it comes to design... They already had introduced Backgrounds which are cross-class, as well as Races. Had they chosen to design cross-class kits <em>with levels</em>, it would have required either for the classes to share a common level-based structure (i.e. subclass levels at the same time for all classes), or it would have lead to some classes being better than others with one kit (partly defying the purpose, and also certainly attracting the rants of many players), or it would have required the kits to work "on top" of classes (ending up with prestige classes, again attracting rants). </p><p></p><p>The first option (common structure) would not have had significant drawbacks in-game, maybe a more difficult design work. But I remember clearly how the players community swore a widespread "we don't it" when this was brought up during playtest, and so we didn't get it.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7067385, member: 1465"] It's not contradictory, in fact I am sure they contemplated the idea when designing 5e. You have to consider the bigger picture when it comes to design... They already had introduced Backgrounds which are cross-class, as well as Races. Had they chosen to design cross-class kits [I]with levels[/I], it would have required either for the classes to share a common level-based structure (i.e. subclass levels at the same time for all classes), or it would have lead to some classes being better than others with one kit (partly defying the purpose, and also certainly attracting the rants of many players), or it would have required the kits to work "on top" of classes (ending up with prestige classes, again attracting rants). The first option (common structure) would not have had significant drawbacks in-game, maybe a more difficult design work. But I remember clearly how the players community swore a widespread "we don't it" when this was brought up during playtest, and so we didn't get it. [/QUOTE]
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