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General Tabletop Discussion
*Dungeons & Dragons
Subclasses should start at 1st level
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<blockquote data-quote="cbwjm" data-source="post: 8787666" data-attributes="member: 6788732"><p>With the newly aligned subclass structure, subclasses from previous 5e books will be incompatible with oneDnD classes anyway, might as well re-design them so that level one can have a subclass, you wouldn't even need them to have much mechanical weight so that people that multiclass aren't getting loaded up with abilities. As is though, the more I think about it, the more I think that the background skills and feat are going to be your level 1 "subclass" features. </p><p></p><p>Side note, I hope that the new subclass structure exists across all classes and isn't just the Expert subclass structure, I want my mates, priests, and warriors to have the same structure. That means the if they don't receive level 1 subclasses then the sorcerer, warlock, and cleric shouldn't either because they are so close to making subclasses being able to be used across multiple classes, I'd want to grab the strixhaven UA and rebuild them so that they actually work, which will only really happen if every class has the same structure.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8787666, member: 6788732"] With the newly aligned subclass structure, subclasses from previous 5e books will be incompatible with oneDnD classes anyway, might as well re-design them so that level one can have a subclass, you wouldn't even need them to have much mechanical weight so that people that multiclass aren't getting loaded up with abilities. As is though, the more I think about it, the more I think that the background skills and feat are going to be your level 1 "subclass" features. Side note, I hope that the new subclass structure exists across all classes and isn't just the Expert subclass structure, I want my mates, priests, and warriors to have the same structure. That means the if they don't receive level 1 subclasses then the sorcerer, warlock, and cleric shouldn't either because they are so close to making subclasses being able to be used across multiple classes, I'd want to grab the strixhaven UA and rebuild them so that they actually work, which will only really happen if every class has the same structure. [/QUOTE]
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Subclasses should start at 1st level
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