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Subclasses should start at 1st level
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<blockquote data-quote="Yaarel" data-source="post: 8788991" data-attributes="member: 58172"><p>I like how the UA consistently goes with a "do this thing or choose an other thing" approach.</p><p></p><p>Perhaps it is easy for every base class to have its main feature be "take this thing, or choose something relating to your subclass".</p><p></p><p>For the Bard, the main feature (besides spellcasting) is Inspiration. It is easy for Bardic Inspiration to say, you gain Boost Test. You also gain Heal or else an other Inspiration of your choice relating to your subclass.</p><p></p><p>For the Fighter, a main feature is Fighting Style. It is easy for the Style to say, you gain the sword-and-shield Fighting Style, or else choose an other Style relating to your Fighter subclass.</p><p></p><p></p><p></p><p>In this case, the player who is playing a Lore Bard, will get the Boost Test, but also still has a choice whether to take the Heal Inspiration or else the Cutting Words Dis-Inspiration at level 1.</p><p></p><p>Likewise, the Eldritch Knight player, still has a choice about whether to take a magical Fighting Style, or else one of the other Fighting Styles at level 1.</p><p></p><p></p><p></p><p>For the Fighter, it might also be possible to choose between Heavy Armor, or else some other feature, depending on the character concept. The Dex Fighter wont need the Heavy Armor and might need something else. The Eldritch Fighter might want the Heavy Armor or else gain the Mage Armor spell instead.</p><p></p><p></p><p></p><p>The point is. Level 1 can make sure a main feature is optional to allow for significant subclass concepts to find expression.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8788991, member: 58172"] I like how the UA consistently goes with a "do this thing or choose an other thing" approach. Perhaps it is easy for every base class to have its main feature be "take this thing, or choose something relating to your subclass". For the Bard, the main feature (besides spellcasting) is Inspiration. It is easy for Bardic Inspiration to say, you gain Boost Test. You also gain Heal or else an other Inspiration of your choice relating to your subclass. For the Fighter, a main feature is Fighting Style. It is easy for the Style to say, you gain the sword-and-shield Fighting Style, or else choose an other Style relating to your Fighter subclass. In this case, the player who is playing a Lore Bard, will get the Boost Test, but also still has a choice whether to take the Heal Inspiration or else the Cutting Words Dis-Inspiration at level 1. Likewise, the Eldritch Knight player, still has a choice about whether to take a magical Fighting Style, or else one of the other Fighting Styles at level 1. For the Fighter, it might also be possible to choose between Heavy Armor, or else some other feature, depending on the character concept. The Dex Fighter wont need the Heavy Armor and might need something else. The Eldritch Fighter might want the Heavy Armor or else gain the Mage Armor spell instead. The point is. Level 1 can make sure a main feature is optional to allow for significant subclass concepts to find expression. [/QUOTE]
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