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Subclasses should start at 1st level
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<blockquote data-quote="Clint_L" data-source="post: 8793213" data-attributes="member: 7035894"><p>Yes, of course it's anecdotal. I haven't done a blinded, peer-reviewed study. But as noted, I have a LOT of experience at it, so I think my anecdotal knowledge is pretty relevant here. Have you just run a camp for 20 new players, many on the spectrum, a number of whom were enrolled by their parents and didn't even know what D&D is? I did.</p><p></p><p>And it is not unrelated <em>at all</em>. The discussion is about adding subclasses at level 1, which would add significant complexity to the first game for new players. That's the whole point of the sub-classes: you have the <em>basic</em> class and then you get to <em>specialize</em> by adding complexity. Thus, one way to help D&D be easy to explain and learn is to hold off on adding that complexity until players have a little experience under their belts.</p><p></p><p>It's a moot discussion anyway, though, so probably not worth much more effort. They aren't going to make fundamental changes such as adding sub-classes at level 1. That's not what OneD&D is. But Pathfinder is a thing, for those who feel like they really need more complex character generation right out of the gate. It's a good game, too.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8793213, member: 7035894"] Yes, of course it's anecdotal. I haven't done a blinded, peer-reviewed study. But as noted, I have a LOT of experience at it, so I think my anecdotal knowledge is pretty relevant here. Have you just run a camp for 20 new players, many on the spectrum, a number of whom were enrolled by their parents and didn't even know what D&D is? I did. And it is not unrelated [I]at all[/I]. The discussion is about adding subclasses at level 1, which would add significant complexity to the first game for new players. That's the whole point of the sub-classes: you have the [I]basic[/I] class and then you get to [I]specialize[/I] by adding complexity. Thus, one way to help D&D be easy to explain and learn is to hold off on adding that complexity until players have a little experience under their belts. It's a moot discussion anyway, though, so probably not worth much more effort. They aren't going to make fundamental changes such as adding sub-classes at level 1. That's not what OneD&D is. But Pathfinder is a thing, for those who feel like they really need more complex character generation right out of the gate. It's a good game, too. [/QUOTE]
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Subclasses should start at 1st level
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