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Subclasses should start at 1st level
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<blockquote data-quote="DEFCON 1" data-source="post: 8795491" data-attributes="member: 7006"><p>I agree with this regarding prestige classes.</p><p></p><p>I'm currently playing in a Pathfinder game and when I created the character originally I had an idea of what they were about and what their intended beliefs and focuses were (and where they believed they were going to go as they got older.) And when flipping through the online Pathfinder online SRD I found a prestige class that had pretty much the flavor of where I thought my character was heading.</p><p></p><p>Only problem was... it would involve multiclassing and the nitpicky little "need this feature here", "that feat there" etc. etc... all to reach a prestige class for whom the mechanics seemed so generic and disconnected to the fluff anyway. And I realized once more (after having come to a similar conclusion all those years ago when I played 3E)... that I could just play my character with the fluff I had thought of for him as though he had this specific prestige class... without needing to jump through all the goshdarn design hoops to get there.</p><p></p><p>I found there absolutely was a dopamine rush when I considered what the story of "gaining the prestige class" would give me... but once that rush went away I came to the conclusion that it was just a whole bunch of pain in the ass mechanics to wade through to get there and that actually having that prestige class would not gain me anything more than just playing the character as though I already had it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8795491, member: 7006"] I agree with this regarding prestige classes. I'm currently playing in a Pathfinder game and when I created the character originally I had an idea of what they were about and what their intended beliefs and focuses were (and where they believed they were going to go as they got older.) And when flipping through the online Pathfinder online SRD I found a prestige class that had pretty much the flavor of where I thought my character was heading. Only problem was... it would involve multiclassing and the nitpicky little "need this feature here", "that feat there" etc. etc... all to reach a prestige class for whom the mechanics seemed so generic and disconnected to the fluff anyway. And I realized once more (after having come to a similar conclusion all those years ago when I played 3E)... that I could just play my character with the fluff I had thought of for him as though he had this specific prestige class... without needing to jump through all the goshdarn design hoops to get there. I found there absolutely was a dopamine rush when I considered what the story of "gaining the prestige class" would give me... but once that rush went away I came to the conclusion that it was just a whole bunch of pain in the ass mechanics to wade through to get there and that actually having that prestige class would not gain me anything more than just playing the character as though I already had it. [/QUOTE]
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Subclasses should start at 1st level
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