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General Tabletop Discussion
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Subclasses should start at 1st level
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<blockquote data-quote="Clint_L" data-source="post: 8796870" data-attributes="member: 7035894"><p>What about the people for whom playing their character is how it works now? I <em>like</em> starting a character at a very basic level and having them become more specialized and gradually grow in power as they go out in the world. For many of us, getting to make the sub-class decision at level 3, when you have a bit of time into the character and a sense of where their adventures are taking them, is a feature, not a flaw.</p><p></p><p>Why are you assuming that only people who start with their sub-class and multi-class choices pre-determined are the only folks who are trying to play their character for the entire game? For many of us our character is a process, not a thing we have fully formed in our heads before the first adventure.</p><p></p><p>Edit: I think this discussion is being driven by folks who like to start a campaign with a really detailed idea of who their next character is right out of the gate. That's fine, but recognize that for new players, that isn't really an option, and also there are a <em>lot</em> of experienced players who prefer character building to be a more story-driven process. I'm not a min/maxer, and I make character decisions based on what actually happens in the campaign. I typically don't know what sub-class and multi-class decisions I am going to make until the story unfolds. Getting to pick the sub-class at level 3 is a super exciting moment and I have to think really hard about where this character seems to be headed.</p><p></p><p>I would like to see the system standardized so that <em>every</em> class gets to make that decision at level 3.</p><p></p><p>Edit: Someone previously mentioned World of Warcraft, where the only level that matters is the current level cap, and everything else is just seen as a the hassle of getting there. The game becomes about optimization. I think it's super unhealthy for an RPG. I think the journey and the important choices you make on the way are the best part of D&D.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8796870, member: 7035894"] What about the people for whom playing their character is how it works now? I [I]like[/I] starting a character at a very basic level and having them become more specialized and gradually grow in power as they go out in the world. For many of us, getting to make the sub-class decision at level 3, when you have a bit of time into the character and a sense of where their adventures are taking them, is a feature, not a flaw. Why are you assuming that only people who start with their sub-class and multi-class choices pre-determined are the only folks who are trying to play their character for the entire game? For many of us our character is a process, not a thing we have fully formed in our heads before the first adventure. Edit: I think this discussion is being driven by folks who like to start a campaign with a really detailed idea of who their next character is right out of the gate. That's fine, but recognize that for new players, that isn't really an option, and also there are a [I]lot[/I] of experienced players who prefer character building to be a more story-driven process. I'm not a min/maxer, and I make character decisions based on what actually happens in the campaign. I typically don't know what sub-class and multi-class decisions I am going to make until the story unfolds. Getting to pick the sub-class at level 3 is a super exciting moment and I have to think really hard about where this character seems to be headed. I would like to see the system standardized so that [I]every[/I] class gets to make that decision at level 3. Edit: Someone previously mentioned World of Warcraft, where the only level that matters is the current level cap, and everything else is just seen as a the hassle of getting there. The game becomes about optimization. I think it's super unhealthy for an RPG. I think the journey and the important choices you make on the way are the best part of D&D. [/QUOTE]
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Subclasses should start at 1st level
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