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Subclasses should start at 1st level
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<blockquote data-quote="Yaarel" data-source="post: 8796878" data-attributes="member: 58172"><p>By the way, the Character Advancement Table can look something like the following.</p><p></p><p>Each row represents the design space of about a feat.</p><p></p><p>The Background "1st level" feat (but more like a level 0 feat) is worth a half feat. With two skills and a tool set, the entire Background altogether is worth about a feat. The Ability Scores Improvement is about a feat. The race should have about a 2-feat design space.</p><p></p><p>5e is a robust gaming engine so it is unnecessary for designers to color inside the lines sotospeak. If the designers want an extra powerful feature at a certain level, it is normal to appropriate some of the design space from the level before or after it. So some levels look "weak" because the missing space is being moved to an "extra-strong" level. Remember, the Subclass is a separate design space, so an extra-strong Subclass level corresponds a weak Subclass level earlier or later.</p><p></p><p>Each tier has feats that have more design space than the ones of the previous tier.</p><p></p><p></p><p></p><p>CHARACTER ADVANCEMENT TABLE</p><table style='width: 100%'><tr><td><strong>LEVEL</strong></td><td><strong>PRO</strong></td><td><strong>FEATURE</strong></td><td><strong>TIER</strong></td></tr><tr><td>0</td><td>+1</td><td>Race</td><td>COMMONER (LEVEL 0)</td></tr><tr><td>0</td><td>+1</td><td>Race</td><td></td></tr><tr><td>0</td><td>+1</td><td>Ability Scores</td><td></td></tr><tr><td>0</td><td>+1</td><td>Background</td><td></td></tr><tr><td>1</td><td>+2</td><td>Simple Combat</td><td>STUDENT (HERO/BASIC)</td></tr><tr><td>1</td><td>+2</td><td>Subclass</td><td></td></tr><tr><td>1</td><td>+2</td><td>Class</td><td></td></tr><tr><td>1</td><td>+2</td><td>Class Saves</td><td></td></tr><tr><td>1</td><td>+2</td><td>Class</td><td></td></tr><tr><td>2</td><td>+2</td><td>Subclass</td><td></td></tr><tr><td>3</td><td>+2</td><td>Class</td><td></td></tr><tr><td>4</td><td>+2</td><td>Feat</td><td>PROFESSIONAL (HERO/EXPERT)</td></tr><tr><td>5</td><td>+3</td><td>Class</td><td></td></tr><tr><td>6</td><td>+3</td><td>Subclass</td><td></td></tr><tr><td>7</td><td>+3</td><td>Class</td><td></td></tr><tr><td>8</td><td>+3</td><td>Feat</td><td>MASTER (PARAGON/CHAMPION)</td></tr><tr><td>9</td><td>+4</td><td>Class</td><td></td></tr><tr><td>10</td><td>+4</td><td>Subclass</td><td></td></tr><tr><td>11</td><td>+4</td><td>Class</td><td></td></tr><tr><td>12</td><td>+4</td><td>Feat</td><td>GRANDMASTER (PARAGON/MASTER)</td></tr><tr><td>13</td><td>+5</td><td>Class</td><td></td></tr><tr><td>14</td><td>+5</td><td>Subclass</td><td></td></tr><tr><td>15</td><td>+5</td><td>Class</td><td></td></tr><tr><td>16</td><td>+5</td><td>Feat</td><td>LEGEND (EPIC/IMMORTAL)</td></tr><tr><td>17</td><td>+6</td><td>Class</td><td></td></tr><tr><td>18</td><td>+6</td><td>Subclass</td><td></td></tr><tr><td>19</td><td>+6</td><td>Feat</td><td></td></tr><tr><td>20</td><td>+6</td><td>Boon</td><td>EPIC (EPIC/IMMORTAL)</td></tr><tr><td>(21)</td><td>+7</td><td>Boon</td><td></td></tr><tr><td>(22)</td><td>+7</td><td>Boon</td><td></td></tr><tr><td>(23)</td><td>+7</td><td>Boon</td><td></td></tr><tr><td>(24)</td><td>+7</td><td>Boon</td><td></td></tr></table></blockquote><p></p>
[QUOTE="Yaarel, post: 8796878, member: 58172"] By the way, the Character Advancement Table can look something like the following. Each row represents the design space of about a feat. The Background "1st level" feat (but more like a level 0 feat) is worth a half feat. With two skills and a tool set, the entire Background altogether is worth about a feat. The Ability Scores Improvement is about a feat. The race should have about a 2-feat design space. 5e is a robust gaming engine so it is unnecessary for designers to color inside the lines sotospeak. If the designers want an extra powerful feature at a certain level, it is normal to appropriate some of the design space from the level before or after it. So some levels look "weak" because the missing space is being moved to an "extra-strong" level. Remember, the Subclass is a separate design space, so an extra-strong Subclass level corresponds a weak Subclass level earlier or later. Each tier has feats that have more design space than the ones of the previous tier. CHARACTER ADVANCEMENT TABLE [TABLE] [TR] [TD][B]LEVEL[/B][/TD] [TD][B]PRO[/B][/TD] [TD][B]FEATURE[/B][/TD] [TD][B]TIER[/B][/TD] [/TR] [TR] [TD]0[/TD] [TD]+1[/TD] [TD]Race[/TD] [TD]COMMONER (LEVEL 0)[/TD] [/TR] [TR] [TD]0[/TD] [TD]+1[/TD] [TD]Race[/TD] [TD][/TD] [/TR] [TR] [TD]0[/TD] [TD]+1[/TD] [TD]Ability Scores[/TD] [TD][/TD] [/TR] [TR] [TD]0[/TD] [TD]+1[/TD] [TD]Background[/TD] [TD][/TD] [/TR] [TR] [TD]1[/TD] [TD]+2[/TD] [TD]Simple Combat[/TD] [TD]STUDENT (HERO/BASIC)[/TD] [/TR] [TR] [TD]1[/TD] [TD]+2[/TD] [TD]Subclass[/TD] [TD][/TD] [/TR] [TR] [TD]1[/TD] [TD]+2[/TD] [TD]Class[/TD] [TD][/TD] [/TR] [TR] [TD]1[/TD] [TD]+2[/TD] [TD]Class Saves[/TD] [TD][/TD] [/TR] [TR] [TD]1[/TD] [TD]+2[/TD] [TD]Class[/TD] [TD][/TD] [/TR] [TR] [TD]2[/TD] [TD]+2[/TD] [TD]Subclass[/TD] [TD][/TD] [/TR] [TR] [TD]3[/TD] [TD]+2[/TD] [TD]Class[/TD] [TD][/TD] [/TR] [TR] [TD]4[/TD] [TD]+2[/TD] [TD]Feat[/TD] [TD]PROFESSIONAL (HERO/EXPERT)[/TD] [/TR] [TR] [TD]5[/TD] [TD]+3[/TD] [TD]Class[/TD] [TD][/TD] [/TR] [TR] [TD]6[/TD] [TD]+3[/TD] [TD]Subclass[/TD] [TD][/TD] [/TR] [TR] [TD]7[/TD] [TD]+3[/TD] [TD]Class[/TD] [TD][/TD] [/TR] [TR] [TD]8[/TD] [TD]+3[/TD] [TD]Feat[/TD] [TD]MASTER (PARAGON/CHAMPION)[/TD] [/TR] [TR] [TD]9[/TD] [TD]+4[/TD] [TD]Class[/TD] [TD][/TD] [/TR] [TR] [TD]10[/TD] [TD]+4[/TD] [TD]Subclass[/TD] [TD][/TD] [/TR] [TR] [TD]11[/TD] [TD]+4[/TD] [TD]Class[/TD] [TD][/TD] [/TR] [TR] [TD]12[/TD] [TD]+4[/TD] [TD]Feat[/TD] [TD]GRANDMASTER (PARAGON/MASTER)[/TD] [/TR] [TR] [TD]13[/TD] [TD]+5[/TD] [TD]Class[/TD] [TD][/TD] [/TR] [TR] [TD]14[/TD] [TD]+5[/TD] [TD]Subclass[/TD] [TD][/TD] [/TR] [TR] [TD]15[/TD] [TD]+5[/TD] [TD]Class[/TD] [TD][/TD] [/TR] [TR] [TD]16[/TD] [TD]+5[/TD] [TD]Feat[/TD] [TD]LEGEND (EPIC/IMMORTAL)[/TD] [/TR] [TR] [TD]17[/TD] [TD]+6[/TD] [TD]Class[/TD] [TD][/TD] [/TR] [TR] [TD]18[/TD] [TD]+6[/TD] [TD]Subclass[/TD] [TD][/TD] [/TR] [TR] [TD]19[/TD] [TD]+6[/TD] [TD]Feat[/TD] [TD][/TD] [/TR] [TR] [TD]20[/TD] [TD]+6[/TD] [TD]Boon[/TD] [TD]EPIC (EPIC/IMMORTAL)[/TD] [/TR] [TR] [TD](21)[/TD] [TD]+7[/TD] [TD]Boon[/TD] [TD][/TD] [/TR] [TR] [TD](22)[/TD] [TD]+7[/TD] [TD]Boon[/TD] [TD][/TD] [/TR] [TR] [TD](23)[/TD] [TD]+7[/TD] [TD]Boon[/TD] [TD][/TD] [/TR] [TR] [TD](24)[/TD] [TD]+7[/TD] [TD]Boon[/TD] [TD][/TD] [/TR] [/TABLE] [/QUOTE]
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