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Subclasses should start at 1st level
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<blockquote data-quote="Yaarel" data-source="post: 8797143" data-attributes="member: 58172"><p>In the Character Advancement table, the hit die at <strong>level 0</strong> is <strong>d6</strong>, and this hit die generally represents Humanoid noncombatants.</p><p></p><p>At <strong>level 1</strong>, the Simple Combat level improves the hit die to <strong>d8</strong>. (Except for the Wizard class that swaps out the Simple Combat for magic features.) This d8 is typical for any Humanoids that player characters encounter in combat encounters.</p><p></p><p>Also at <strong>level 1</strong> are two "levels" to further detail the class features. Some classes, like Fighter, Paladin, and Ranger, will use part of one of these class features to improve the hit die from d8 to <strong>d10</strong>. The Barbarian class will actually use a full class feature to improve the hit die from d8 to <strong>d12</strong>.</p><p></p><p>There doesnt need to be a column for the hit die because whatever the hit die is is established during level 1. From then on up, it is always that hit die for every level (unless multiclassing).</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8797143, member: 58172"] In the Character Advancement table, the hit die at [B]level 0[/B] is [B]d6[/B], and this hit die generally represents Humanoid noncombatants. At [B]level 1[/B], the Simple Combat level improves the hit die to [B]d8[/B]. (Except for the Wizard class that swaps out the Simple Combat for magic features.) This d8 is typical for any Humanoids that player characters encounter in combat encounters. Also at [B]level 1[/B] are two "levels" to further detail the class features. Some classes, like Fighter, Paladin, and Ranger, will use part of one of these class features to improve the hit die from d8 to [B]d10[/B]. The Barbarian class will actually use a full class feature to improve the hit die from d8 to [B]d12[/B]. There doesnt need to be a column for the hit die because whatever the hit die is is established during level 1. From then on up, it is always that hit die for every level (unless multiclassing). [/QUOTE]
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Subclasses should start at 1st level
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