Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Subclasses should start at 1st level
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 8802324" data-attributes="member: 58172"><p>The cool thing about the subclass as a separate design space, all kinds of character options become possible.</p><p></p><p>There can be subclasses that any class can take − a 5e version of a prestige class. The UA for Strixhaven tried to do this, but the conflictive subclass space and schedule ultimately made it unworkable.</p><p></p><p>A standard subclass space for the Monk class, will like expand it, making different kinds of Monk concepts more doable.</p><p></p><p>Because each level is about a feat, it is even possible for one class to take an other class as its subclass, by parceling out its level 1 across at least two subclass levels. So a Fighter-Wizard or a Wizard-Fighter becomes practicable, even at level 1.</p><p></p><p>Consider the Rogue class with Sneak Attack. Sneak Attack by itself is a massive feature, worth more than a feat and a half. It doesnt fit in a single level. But by having a modest level towards a half feat, the subclass level afterward can use the extra space left over to have the full-on Sneak Attack feature, while retaining balance.</p><p></p><p>Meanwhile, it is possible to switch back and forth between two different subclasses, like both Swashbuckler and Thief.</p><p></p><p>The player can reuse the subclass design space for something else entirely, such as a class that further develops race features, for particularly powerful race concepts like Dragon or Vampire.</p><p></p><p>Meanwhile, each class defaults its own subclass, like Evoker Wizard, so newbies and casual players dont need to deal with the many options.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8802324, member: 58172"] The cool thing about the subclass as a separate design space, all kinds of character options become possible. There can be subclasses that any class can take − a 5e version of a prestige class. The UA for Strixhaven tried to do this, but the conflictive subclass space and schedule ultimately made it unworkable. A standard subclass space for the Monk class, will like expand it, making different kinds of Monk concepts more doable. Because each level is about a feat, it is even possible for one class to take an other class as its subclass, by parceling out its level 1 across at least two subclass levels. So a Fighter-Wizard or a Wizard-Fighter becomes practicable, even at level 1. Consider the Rogue class with Sneak Attack. Sneak Attack by itself is a massive feature, worth more than a feat and a half. It doesnt fit in a single level. But by having a modest level towards a half feat, the subclass level afterward can use the extra space left over to have the full-on Sneak Attack feature, while retaining balance. Meanwhile, it is possible to switch back and forth between two different subclasses, like both Swashbuckler and Thief. The player can reuse the subclass design space for something else entirely, such as a class that further develops race features, for particularly powerful race concepts like Dragon or Vampire. Meanwhile, each class defaults its own subclass, like Evoker Wizard, so newbies and casual players dont need to deal with the many options. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Subclasses should start at 1st level
Top