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<blockquote data-quote="DEFCON 1" data-source="post: 9320516" data-attributes="member: 7006"><p>I suspect they are at level 3 because WotC still wants people to think of levels 1 and 2 as "training levels", not the start of the actual character. Now granted, a lot of people don't like to think of levels 1 and 2 that way (which is why we still see all kinds of people try and design rules for "Level Zero" characters for 5E-- so we can see how PCs "become" full-on adventurers)... but this is one of those times when I think WotC is going to stick with their ideas to try and change the narrative of how the game is supposed to be played:</p><p></p><p>- Level 1 and 2 are for new players and their PCs to learn what it means to play the game and be an adventurer (along with the basics of their class)-- a la "Level Zero" rules baked into the game... then at Level 3 when they choose their subclass they truly become a full-on adventurer.</p><p></p><p>For any DMs who don't like that concept and want to always start their campaigns at Level 1 (along with a chosen subclass that has mechanics)... they'll need to design or select their own features out of the class to "give" to players at Level 1 that are <em>called</em> "Subclass features". That way players can "select" their subclass at Level 1 if it is necessary to have actual mechanics to be considered part of a subclass (rather than just the player saying they have the subclass at 1 despite not getting a mechanical representation of it until 3.)</p><p></p><p>Heck... a DM could just create their own Backgrounds that are the "subclasses" themselves for players to take at Level 1, and thereby players receive a Feat that goes towards jumpstarting the mechanics of the character. A player of an eventual Divine Soul Sorcerer doesn't get any healing spells until 3rd level under the 5E24 system? DM creates a 'Divine Soul' Background that gives the player the Magical Initiate feat at Level 1 for which they get to take some healing magic to tied them over until they reach Level 3 (however long it takes the DM to get the players and their characters there.)</p><p></p><p>And this of course is all just in case the DM doesn't want to merely start their game at Level 3 to begin with like I suspect WotC has always kind of favored anyway. Is it ideal for many DMs? Nope. It's probably the <em>exact opposite</em> of ideal for many of them. But at some point a DM has to just make the game their own if WotC isn't going to do it for them.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9320516, member: 7006"] I suspect they are at level 3 because WotC still wants people to think of levels 1 and 2 as "training levels", not the start of the actual character. Now granted, a lot of people don't like to think of levels 1 and 2 that way (which is why we still see all kinds of people try and design rules for "Level Zero" characters for 5E-- so we can see how PCs "become" full-on adventurers)... but this is one of those times when I think WotC is going to stick with their ideas to try and change the narrative of how the game is supposed to be played: - Level 1 and 2 are for new players and their PCs to learn what it means to play the game and be an adventurer (along with the basics of their class)-- a la "Level Zero" rules baked into the game... then at Level 3 when they choose their subclass they truly become a full-on adventurer. For any DMs who don't like that concept and want to always start their campaigns at Level 1 (along with a chosen subclass that has mechanics)... they'll need to design or select their own features out of the class to "give" to players at Level 1 that are [I]called[/I] "Subclass features". That way players can "select" their subclass at Level 1 if it is necessary to have actual mechanics to be considered part of a subclass (rather than just the player saying they have the subclass at 1 despite not getting a mechanical representation of it until 3.) Heck... a DM could just create their own Backgrounds that are the "subclasses" themselves for players to take at Level 1, and thereby players receive a Feat that goes towards jumpstarting the mechanics of the character. A player of an eventual Divine Soul Sorcerer doesn't get any healing spells until 3rd level under the 5E24 system? DM creates a 'Divine Soul' Background that gives the player the Magical Initiate feat at Level 1 for which they get to take some healing magic to tied them over until they reach Level 3 (however long it takes the DM to get the players and their characters there.) And this of course is all just in case the DM doesn't want to merely start their game at Level 3 to begin with like I suspect WotC has always kind of favored anyway. Is it ideal for many DMs? Nope. It's probably the [I]exact opposite[/I] of ideal for many of them. But at some point a DM has to just make the game their own if WotC isn't going to do it for them. [/QUOTE]
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