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Subclassing the Warrior Veteran
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<blockquote data-quote="aco175" data-source="post: 9725330" data-attributes="member: 27385"><p>Do they need to be human? Make them all or mostly a race not part of the playing world. If there are no hippofolk in your world, then a group shows up demanding treasure from the PCs, they can have any power you want like pistols and hand grenades. </p><p></p><p>You can also look back to 4e powers for special abilities that do not bog down DM minds. A recharge power that lets you attack everyone in 5ft as part of your action is cool and easy. Then you need not worry about it for a while. There are other easy 'powers' grant weapons to deal a higher die of damage or an extra die of damage like brutal. </p><p></p><p>For colors of dress, I would separate them by rank and not class. Military or quasi-military elements need a chain of command and identifying features while all looking the same. A leader may wear a different color cloak or have a helmet with a feather plume or something to allow their soldiers to identify them. Attachments may also have something like a medic or mage being identifiable. Then again, once the enemy starts to identify them and target them, they all may just dress like the rest to blend in.</p></blockquote><p></p>
[QUOTE="aco175, post: 9725330, member: 27385"] Do they need to be human? Make them all or mostly a race not part of the playing world. If there are no hippofolk in your world, then a group shows up demanding treasure from the PCs, they can have any power you want like pistols and hand grenades. You can also look back to 4e powers for special abilities that do not bog down DM minds. A recharge power that lets you attack everyone in 5ft as part of your action is cool and easy. Then you need not worry about it for a while. There are other easy 'powers' grant weapons to deal a higher die of damage or an extra die of damage like brutal. For colors of dress, I would separate them by rank and not class. Military or quasi-military elements need a chain of command and identifying features while all looking the same. A leader may wear a different color cloak or have a helmet with a feather plume or something to allow their soldiers to identify them. Attachments may also have something like a medic or mage being identifiable. Then again, once the enemy starts to identify them and target them, they all may just dress like the rest to blend in. [/QUOTE]
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