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Subdual Damage and Deathless Frenzy
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<blockquote data-quote="KarinsDad" data-source="post: 3055270" data-attributes="member: 2011"><p>I think you are being a little too literal with your interpretation here.</p><p></p><p>It's obvious that Nonlethal damage is a type of hit point (and weapon) damage, the rules on it are merely written the way they are in order to simplify bookkeeping for players.</p><p></p><p>If Lethal > total hits, a PC is unconsious and dying.</p><p>If Lethal + Nonlethal > total hits and Lethal < total hits, a PC is unconscious but not dying.</p><p></p><p>It is also obvious that the designer of DF wasn't paying attention, otherwise, he would have realized how poorly written it is.</p><p></p><p>Personally, I think the intent of the designer was to stop any hit point damage, be it lethal or nonlethal. He just screwed the pooch.</p><p></p><p></p><p>Note: On page 36, the sample character has a sentence that states:</p><p></p><p></p><p></p><p>If your literal interpretation were correct and she was Frenzying and got taken to -3 points on the attack, then she would be unconscious due to the Nonlethal damage of Frenzy. By definition.</p><p></p><p>But, this sentence states that she will <strong>not</strong> be incapacitated and unconscious is incapacitated.</p><p></p><p>Therefore, this sentence pretty much solidifies designer intent here and indicates that your literal interpretation which ignores the unconsciousness sentence of the ability is invalid.</p><p></p><p>The first sentence of abilities can often be considered "fluff text". But, two sentences pretty much indicate that unconsciousness is something that the FB is not supposed to have with DF.</p><p></p><p>Whether that applies to ability damage and other means of unconsciousness is debatable. Personally, the way the ability is written up, my take is that we are only discussing hit point damage and nonlethal damage.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3055270, member: 2011"] I think you are being a little too literal with your interpretation here. It's obvious that Nonlethal damage is a type of hit point (and weapon) damage, the rules on it are merely written the way they are in order to simplify bookkeeping for players. If Lethal > total hits, a PC is unconsious and dying. If Lethal + Nonlethal > total hits and Lethal < total hits, a PC is unconscious but not dying. It is also obvious that the designer of DF wasn't paying attention, otherwise, he would have realized how poorly written it is. Personally, I think the intent of the designer was to stop any hit point damage, be it lethal or nonlethal. He just screwed the pooch. Note: On page 36, the sample character has a sentence that states: If your literal interpretation were correct and she was Frenzying and got taken to -3 points on the attack, then she would be unconscious due to the Nonlethal damage of Frenzy. By definition. But, this sentence states that she will [b]not[/b] be incapacitated and unconscious is incapacitated. Therefore, this sentence pretty much solidifies designer intent here and indicates that your literal interpretation which ignores the unconsciousness sentence of the ability is invalid. The first sentence of abilities can often be considered "fluff text". But, two sentences pretty much indicate that unconsciousness is something that the FB is not supposed to have with DF. Whether that applies to ability damage and other means of unconsciousness is debatable. Personally, the way the ability is written up, my take is that we are only discussing hit point damage and nonlethal damage. [/QUOTE]
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