Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Subdual vs. Non-lethal
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takyris" data-source="post: 1473032" data-attributes="member: 5171"><p>Whereas I am one of its stubborn defenders, and hope that they don't come around as fully as you hope. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In theory, I wouldn't object to using both subdual damage and nonlethal damage in d20 Modern (ie, having the non-permanent-damage equivalent of both hit points AND Massive Damage checks), but in practice, I'd worry that causing damage to accumulate would make Improved Brawl and Knockout Punch too powerful. Psion, have you run it that way? Did the ability to do 1d8 damage, with auto-crits if you can win Initiative and hit, unbalance things? Do you think it would unbalance things in a non-FX game?</p><p></p><p>(Not attempting to do loaded questions. My suspicion, personally, is that taking an AoO every time you attack would make those feats unattractive in a game with a lot of monsters, but that in a low-FX game, where you're usually fighting other humans, the benefits of having Improved Brawl outweigh the consequences of using it most of the time in a possibly overpowered way. But if you've run it that way and not had problems, I'd love to hear about it.)</p></blockquote><p></p>
[QUOTE="takyris, post: 1473032, member: 5171"] Whereas I am one of its stubborn defenders, and hope that they don't come around as fully as you hope. :) In theory, I wouldn't object to using both subdual damage and nonlethal damage in d20 Modern (ie, having the non-permanent-damage equivalent of both hit points AND Massive Damage checks), but in practice, I'd worry that causing damage to accumulate would make Improved Brawl and Knockout Punch too powerful. Psion, have you run it that way? Did the ability to do 1d8 damage, with auto-crits if you can win Initiative and hit, unbalance things? Do you think it would unbalance things in a non-FX game? (Not attempting to do loaded questions. My suspicion, personally, is that taking an AoO every time you attack would make those feats unattractive in a game with a lot of monsters, but that in a low-FX game, where you're usually fighting other humans, the benefits of having Improved Brawl outweigh the consequences of using it most of the time in a possibly overpowered way. But if you've run it that way and not had problems, I'd love to hear about it.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Subdual vs. Non-lethal
Top