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Subdual vs. Non-lethal
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<blockquote data-quote="takyris" data-source="post: 1473109" data-attributes="member: 5171"><p>Of course it worked! You mentioned Nonlethal Damage! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I like the way lethal damage is handled in d20 Modern -- you've got hit points, so the whittle-down factor is there, and you've got the Con-level MDT, so that four 10th-level heroes against 20 Str1/Fast1 ordinaries isn't laughable. Give those ordinary guys mastercraft handguns (which the average policeman would have, I think -- or at least, one of the inherently mastercraft ones), PBS, and Double-Tap, and you've got a bunch of guys who can make everyone but the Tough-oriented 10th-level hero nervous in a way that four tenth-level D&D characters against 20 2nd-level fighters rarely will, by the core rules.</p><p></p><p>So yeah, I'd be up for nonlethal damage accumulation as well as a KO-chance from MDT. The only tweak I'd be really concerned about would be making sure that Improved Brawl and Knockout Punch didn't become the uberfeats -- and that's mainly because I tend to run low-monster games, so the AoO-provoking isn't as much of a deal for my players. I'd probably rule Knockout Punch and its older, meaner cousin to "double or triple the damages for purposes of exceeding the MDT only -- this extra damage does not accumulate". I'd probably leave Improved Brawl as it was until I saw it abused.</p><p></p><p>I'm running a game that's likely to involve a lot more nonlethal damage, likely using the "<strong>or current hit points</strong>" house rule (PCs versus a lot of deluded-but-not-evil low-townsfolk), since few of my PCs are brawlers. If that house rule makes things work (doing lethal to get them down into the low single digits, then whacking them out at the end), I'll probably stay there. If it still seems clunky, I'll probably add in accumulation and tweak Knockout Punch.</p><p></p><p><em>(Holy mackeral, I've just admitted that I'm house-ruling a change to Nonlethal Damage! I don't even know who I <strong>am</strong> anymore!)</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="takyris, post: 1473109, member: 5171"] Of course it worked! You mentioned Nonlethal Damage! :D I like the way lethal damage is handled in d20 Modern -- you've got hit points, so the whittle-down factor is there, and you've got the Con-level MDT, so that four 10th-level heroes against 20 Str1/Fast1 ordinaries isn't laughable. Give those ordinary guys mastercraft handguns (which the average policeman would have, I think -- or at least, one of the inherently mastercraft ones), PBS, and Double-Tap, and you've got a bunch of guys who can make everyone but the Tough-oriented 10th-level hero nervous in a way that four tenth-level D&D characters against 20 2nd-level fighters rarely will, by the core rules. So yeah, I'd be up for nonlethal damage accumulation as well as a KO-chance from MDT. The only tweak I'd be really concerned about would be making sure that Improved Brawl and Knockout Punch didn't become the uberfeats -- and that's mainly because I tend to run low-monster games, so the AoO-provoking isn't as much of a deal for my players. I'd probably rule Knockout Punch and its older, meaner cousin to "double or triple the damages for purposes of exceeding the MDT only -- this extra damage does not accumulate". I'd probably leave Improved Brawl as it was until I saw it abused. I'm running a game that's likely to involve a lot more nonlethal damage, likely using the "[b]or current hit points[/b]" house rule (PCs versus a lot of deluded-but-not-evil low-townsfolk), since few of my PCs are brawlers. If that house rule makes things work (doing lethal to get them down into the low single digits, then whacking them out at the end), I'll probably stay there. If it still seems clunky, I'll probably add in accumulation and tweak Knockout Punch. [i](Holy mackeral, I've just admitted that I'm house-ruling a change to Nonlethal Damage! I don't even know who I [b]am[/b] anymore!)[/i] :) [/QUOTE]
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