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subdue rules?
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<blockquote data-quote="Garthanos" data-source="post: 5192040" data-attributes="member: 82504"><p>Sigh... use the abstraction luke do not let it use you</p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="color: #FFFFFF"><span style="font-family: 'Verdana'"></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="color: #FFFFFF"><span style="font-family: 'Verdana'">I like players specifying the end goal of the fight/attack and I do have spells like a certain reskinned cold spell The Little Death : which slows the targets metabolism to induce either sleep or permanent coma. </span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="color: #FFFFFF"><span style="font-family: 'Verdana'">Point in fact the wizard choose to tie it off intentionally like in WOT or have it behave either way and skin it as random chance.</span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="color: #FFFFFF"><span style="font-family: 'Verdana'"></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="color: #FFFFFF"><span style="font-family: 'Verdana'">A jacky chan alike player may skin a large portion of his characters attacks as exhausting the enemy by inducing wasted action and temporary disarmed state inducing multiple opponents to actually harm each other... and using a lot of open handed insulting slaps... a barrage of these sends a minion permanently disarmed and demoralized in to instant retreat almost always... </span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="color: #FFFFFF"><span style="font-family: 'Verdana'"></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="color: #FFFFFF"><span style="font-family: 'Verdana'">Use defeated as an abstraction it is a good thing</span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="color: #FFFFFF"><span style="font-family: 'Verdana'"></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="color: #FFFFFF"><span style="font-family: 'Verdana'">Treat hit points as a power. </span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="color: #FFFFFF"><span style="font-family: 'Verdana'">This is even cooler when the player is allowed to describe how there own hit points minimize and nullify attacks against them... at least up until there hit points go below zero.</span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="color: #FFFFFF"><span style="font-family: 'Verdana'"></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="color: #FFFFFF"><span style="font-family: 'Verdana'"></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'"><span style="color: #FFFFFF"><span style="font-family: 'Verdana'"></span></span></span></span></p></blockquote><p></p>
[QUOTE="Garthanos, post: 5192040, member: 82504"] Sigh... use the abstraction luke do not let it use you [COLOR=#000000][FONT=Times New Roman][COLOR=#FFFFFF][FONT=Verdana] I like players specifying the end goal of the fight/attack and I do have spells like a certain reskinned cold spell The Little Death : which slows the targets metabolism to induce either sleep or permanent coma. Point in fact the wizard choose to tie it off intentionally like in WOT or have it behave either way and skin it as random chance. A jacky chan alike player may skin a large portion of his characters attacks as exhausting the enemy by inducing wasted action and temporary disarmed state inducing multiple opponents to actually harm each other... and using a lot of open handed insulting slaps... a barrage of these sends a minion permanently disarmed and demoralized in to instant retreat almost always... Use defeated as an abstraction it is a good thing Treat hit points as a power. This is even cooler when the player is allowed to describe how there own hit points minimize and nullify attacks against them... at least up until there hit points go below zero. [/FONT][/COLOR][/FONT][/COLOR][COLOR=#000000][FONT=Times New Roman][COLOR=#ffffff][FONT=Tahoma][COLOR=white][FONT=Verdana][/FONT][/COLOR] [/FONT][/COLOR][/FONT][/COLOR] [/QUOTE]
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