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subdue rules?
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<blockquote data-quote="Dr_Ruminahui" data-source="post: 5193822" data-attributes="member: 81104"><p>Yeah, only time will tell whether they found it more cool than frustrating - at the moment, I think their vote would be firmly in the frustrating camp. Anyway, those who want more details about it can message me.</p><p></p><p></p><p></p><p>That's a good way to think of it.</p><p></p><p>I never found the 3e rules too fiddly (no more fiddly than tracking temp and real hit points), its just the minus to hit that meant it was only ever used when the PCs <em>really</em> wanted the creature alive.</p><p></p><p></p><p></p><p>Well, I'm not so sure about that... with the 3e edition rules, the coup-de-gras-er would have a whole lot more HPs to chew through, most likely. And in the situation the players were in, one turn was quite meaningful. Besides, none of them really had any 3e "high crit" items, sure, there are weapons that gave up to x4, but not many go around with a scythe and all my baddies had swords, daggers and clubs.</p><p></p><p>All in all, I'm not complaining about the new rules - just noting that in the unusual circumstances I put the players, the rules didn't work quite how they expected and/or hoped.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 5193822, member: 81104"] Yeah, only time will tell whether they found it more cool than frustrating - at the moment, I think their vote would be firmly in the frustrating camp. Anyway, those who want more details about it can message me. That's a good way to think of it. I never found the 3e rules too fiddly (no more fiddly than tracking temp and real hit points), its just the minus to hit that meant it was only ever used when the PCs [I]really[/I] wanted the creature alive. Well, I'm not so sure about that... with the 3e edition rules, the coup-de-gras-er would have a whole lot more HPs to chew through, most likely. And in the situation the players were in, one turn was quite meaningful. Besides, none of them really had any 3e "high crit" items, sure, there are weapons that gave up to x4, but not many go around with a scythe and all my baddies had swords, daggers and clubs. All in all, I'm not complaining about the new rules - just noting that in the unusual circumstances I put the players, the rules didn't work quite how they expected and/or hoped. [/QUOTE]
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