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<blockquote data-quote="Blue" data-source="post: 6912580" data-attributes="member: 20564"><p>Princeton University's SGU gaming club has been running a convention (and camapigns) for 41 years using their own (evolving) rules. Even when they moved to being based off the d20 OGL, their Detect Evil spells were by religious beliefs instead of "absolute" good and evil. So the god of justice would detect oathbreakers and unrepentant criminals while the goddess of nature would detect entirely differently. Doing something like that might be useful for you. At that point, items and spells that only work for/against specific alignments would instead only work for those furthering or against the tenants of the religion.</p><p></p><p>Of course, that's assuming religion as the arbiter of morality, which you may not want in your game.</p><p></p><p>I had a character I played from 1st to epic level cleric in the Forgotten Realms (back is AD&D 2nd) that was convinced that while he espoused the tenants of his religion, the fact hat every god's detect evil/good and know alignment spells all returned the same answer that there was a greater morality. He had attributed it to AO, the unknowable "over-god" in the FR universe, but part of that was that as a cleric he was used to framing the returns from divine spellcasting into the context of the gods, not postulating that it might be an absolute morality not coming from a deity.</p></blockquote><p></p>
[QUOTE="Blue, post: 6912580, member: 20564"] Princeton University's SGU gaming club has been running a convention (and camapigns) for 41 years using their own (evolving) rules. Even when they moved to being based off the d20 OGL, their Detect Evil spells were by religious beliefs instead of "absolute" good and evil. So the god of justice would detect oathbreakers and unrepentant criminals while the goddess of nature would detect entirely differently. Doing something like that might be useful for you. At that point, items and spells that only work for/against specific alignments would instead only work for those furthering or against the tenants of the religion. Of course, that's assuming religion as the arbiter of morality, which you may not want in your game. I had a character I played from 1st to epic level cleric in the Forgotten Realms (back is AD&D 2nd) that was convinced that while he espoused the tenants of his religion, the fact hat every god's detect evil/good and know alignment spells all returned the same answer that there was a greater morality. He had attributed it to AO, the unknowable "over-god" in the FR universe, but part of that was that as a cleric he was used to framing the returns from divine spellcasting into the context of the gods, not postulating that it might be an absolute morality not coming from a deity. [/QUOTE]
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