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General Tabletop Discussion
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Subjectivity, Objectivity, and One True Wayism in RPGs
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<blockquote data-quote="howandwhy99" data-source="post: 5088033" data-attributes="member: 3192"><p>Check out The Big Model Theory. It signifies exploration as the primary act engaged in when roleplaying. In collaborative effort, it is self-focused. The participants are each agreeing to a predefined situation in order to explore how they would act within it. In a convergent design, it is other focused. The participants are exploring someone else's desires and changing their behavior in game to accommodate (this latter resembles almost all games, like simulation games. Why this is more formally RPS). However, this distinction is not an either/or as neither form is static like a storybook or film. Each allows for the questions "What will happen next?" as well as "what do I want to have happen next?" The differences lie in the focus of play, the game form, authorship identity, and the ability to foretell. </p><p></p><p>I've called this difference exterior versus interior before as well as extrospective versus introspective. In the same way a person does not stop dealing with their exterior world just because they are being introspective a player does not stop exploring their inner or outer world. It is more about the degree each format offers.</p><p></p><p>I think that answers most of your questions. For the last, with all the people I've met in gaming over the years I'd rather not try and break them down by type. I think all sorts of people can split over a single difference without it being too determinate of the rest of identity. I see people more as having behavioral tendencies than strict categories.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5088033, member: 3192"] Check out The Big Model Theory. It signifies exploration as the primary act engaged in when roleplaying. In collaborative effort, it is self-focused. The participants are each agreeing to a predefined situation in order to explore how they would act within it. In a convergent design, it is other focused. The participants are exploring someone else's desires and changing their behavior in game to accommodate (this latter resembles almost all games, like simulation games. Why this is more formally RPS). However, this distinction is not an either/or as neither form is static like a storybook or film. Each allows for the questions "What will happen next?" as well as "what do I want to have happen next?" The differences lie in the focus of play, the game form, authorship identity, and the ability to foretell. I've called this difference exterior versus interior before as well as extrospective versus introspective. In the same way a person does not stop dealing with their exterior world just because they are being introspective a player does not stop exploring their inner or outer world. It is more about the degree each format offers. I think that answers most of your questions. For the last, with all the people I've met in gaming over the years I'd rather not try and break them down by type. I think all sorts of people can split over a single difference without it being too determinate of the rest of identity. I see people more as having behavioral tendencies than strict categories. [/QUOTE]
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