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Subjectivity, Objectivity, and One True Wayism in RPGs
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<blockquote data-quote="LostSoul" data-source="post: 5088059" data-attributes="member: 386"><p>That's very interesting. I've found, in playing a number of different games, that I strongly prefer convergent games.</p><p></p><p>There is a mechanic in Burning Wheel that - under a certain style of play - allows players to declare facts about the game world. I find this unpalatable; if you are truly trying to see how far you are willing to go to get what you want, or if you can, this kind of mechanic can disrupt things.</p><p></p><p>"The orcs are chasing you into the woods."</p><p>"Ah, the woods. Well, everyone knows that the woods are guarded by powerful Ents - Ents who hate orcs. That's a Forest-wise check; since everyone knows it, I should make the roll, no problem."</p><p></p><p>If I am the advocate of my PC, I am going to do whatever I can to achieve my PC's goals. If I can take that kind of action, life just got a whole lot easier on my PC, meaning that I don't have to face difficult choices - unless I don't advocate for my PC, which means I don't have any stake in what happens to my PC as a player.</p><p></p><p>No. Instead, I prefer something like this:</p><p></p><p>"The orcs are chasing you into the woods."</p><p>"Are there any creatures in the woods who may hate orcs? I have Forest-wise, I might know of some."</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5088059, member: 386"] That's very interesting. I've found, in playing a number of different games, that I strongly prefer convergent games. There is a mechanic in Burning Wheel that - under a certain style of play - allows players to declare facts about the game world. I find this unpalatable; if you are truly trying to see how far you are willing to go to get what you want, or if you can, this kind of mechanic can disrupt things. "The orcs are chasing you into the woods." "Ah, the woods. Well, everyone knows that the woods are guarded by powerful Ents - Ents who hate orcs. That's a Forest-wise check; since everyone knows it, I should make the roll, no problem." If I am the advocate of my PC, I am going to do whatever I can to achieve my PC's goals. If I can take that kind of action, life just got a whole lot easier on my PC, meaning that I don't have to face difficult choices - unless I don't advocate for my PC, which means I don't have any stake in what happens to my PC as a player. No. Instead, I prefer something like this: "The orcs are chasing you into the woods." "Are there any creatures in the woods who may hate orcs? I have Forest-wise, I might know of some." [/QUOTE]
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