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Sublime Druid - Crusader maneuvers instead of spells
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<blockquote data-quote="Nifft" data-source="post: 4051872" data-attributes="member: 6562"><p>The Shapeshift variant is a nerf. It's not balanced against Wild Shape -- it's a nerf. Spellcasting while shapeshfted is NOT a huge part of the balance, though -- since you can shapeshift an <u>unlimited</u> number of times each day, and you can shapeshift as a <u>Swift</u> action. Thus, it's trivial to do the following:</p><p></p><p>Round 1: Shapeshift (human); cast a spell; move.</p><p>Round 2: Shapeshift (animal); full attack.</p><p></p><p> ... but that's NOT the point of Shapeshift. The point is that the Druid has a fixed number of forms with fixed movement modes, with bonuses to the Druid's <u>existing</u> stats. This is a HUGE nerf, because normal Wild Shape allows scouting, flight, stealth, swimming, bonus feats, special attacks like Trip and Pounce, and of course normal Wild Shape <u>replaces</u> the Druid's stats, so the only stat the Druid actually needs above level 5 are Wisdom and Constitution.</p><p></p><p>Your claims about something being more balanced with regular Wild Shape than it would be with Shapeshift make me suspect you don't really get the Shapeshift variant.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4051872, member: 6562"] The Shapeshift variant is a nerf. It's not balanced against Wild Shape -- it's a nerf. Spellcasting while shapeshfted is NOT a huge part of the balance, though -- since you can shapeshift an [u]unlimited[/u] number of times each day, and you can shapeshift as a [u]Swift[/u] action. Thus, it's trivial to do the following: Round 1: Shapeshift (human); cast a spell; move. Round 2: Shapeshift (animal); full attack. ... but that's NOT the point of Shapeshift. The point is that the Druid has a fixed number of forms with fixed movement modes, with bonuses to the Druid's [u]existing[/u] stats. This is a HUGE nerf, because normal Wild Shape allows scouting, flight, stealth, swimming, bonus feats, special attacks like Trip and Pounce, and of course normal Wild Shape [u]replaces[/u] the Druid's stats, so the only stat the Druid actually needs above level 5 are Wisdom and Constitution. Your claims about something being more balanced with regular Wild Shape than it would be with Shapeshift make me suspect you don't really get the Shapeshift variant. Cheers, -- N [/QUOTE]
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Sublime Druid - Crusader maneuvers instead of spells
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