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Submitting a beasty for review (and help in finding a name!)
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<blockquote data-quote="Beholder Bob" data-source="post: 3391987" data-attributes="member: 12866"><p>I run a lot of off the cuff games and created this beastie for an encounter (6hd magical beast - ok stats, low damage but poison), the initial concept was a watered down hydra - instead of simple draconic heads, make them snake heads. This turned into 2 vipers and a constrictor. It was encountered in a rather an animal preserve/garden of a BBEG who collected unique oddities. I had decided he had a magical beast used in a far off land for tracking, a reptile rather then a mammel. Thinking about the tracking led to the poison, which I think I'm going to further update into a +8 to track any creature that has been poisoned.</p><p></p><p>The cyclops feature was perhaps odd, but it was based off the way carnivores and herbivores have their eyes placed - in front for hunters, to the sides for herbivors. Well, the creature wasn't supposed to be the top of the foodchain - it hunts and is hunted, so it keeps its 2 heads in binacular position (adjacent) when hunting, but roves side to side when not hunting so as to be able to keep an eye out for predators that would fancy it as a meal.</p><p></p><p>The beast was intended as a good, tough CR 5 encounter, with some similarities to a hydra, but rather then a simple brute, I wanted something a little sneakier - something that strikes, then leaves to let the poison work. Then comes back later.</p><p></p><p>The initial design I wanted to use was 2 different types of poison and a constrictor - but while running the creature I forgot to apply this, so I shrugged and let it be. Since I am writing it up for later use, I have the benefit of time to make it the way I had invisioned it.</p><p></p><p>I've gotten a couple comments on the number of feats (2 bonus feats), and in retrospect, perhaps the poison focus makes it a bit much. I think I'll drop the poison focus and reduce it to a single bonus feat.</p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 3391987, member: 12866"] I run a lot of off the cuff games and created this beastie for an encounter (6hd magical beast - ok stats, low damage but poison), the initial concept was a watered down hydra - instead of simple draconic heads, make them snake heads. This turned into 2 vipers and a constrictor. It was encountered in a rather an animal preserve/garden of a BBEG who collected unique oddities. I had decided he had a magical beast used in a far off land for tracking, a reptile rather then a mammel. Thinking about the tracking led to the poison, which I think I'm going to further update into a +8 to track any creature that has been poisoned. The cyclops feature was perhaps odd, but it was based off the way carnivores and herbivores have their eyes placed - in front for hunters, to the sides for herbivors. Well, the creature wasn't supposed to be the top of the foodchain - it hunts and is hunted, so it keeps its 2 heads in binacular position (adjacent) when hunting, but roves side to side when not hunting so as to be able to keep an eye out for predators that would fancy it as a meal. The beast was intended as a good, tough CR 5 encounter, with some similarities to a hydra, but rather then a simple brute, I wanted something a little sneakier - something that strikes, then leaves to let the poison work. Then comes back later. The initial design I wanted to use was 2 different types of poison and a constrictor - but while running the creature I forgot to apply this, so I shrugged and let it be. Since I am writing it up for later use, I have the benefit of time to make it the way I had invisioned it. I've gotten a couple comments on the number of feats (2 bonus feats), and in retrospect, perhaps the poison focus makes it a bit much. I think I'll drop the poison focus and reduce it to a single bonus feat. [/QUOTE]
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