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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Subskills System - Anybody Got One?
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<blockquote data-quote="The Spectrum Rider" data-source="post: 1939143" data-attributes="member: 10777"><p>I've been trying to figure out a way to handle "subskills." IMC there are characters that may have, for example, 3 ranks in Handle Animal, but are particularly good using the skill with horses. Or hve 10 ranks in Knowledge (the planes), but are sheer geniuses at Knowledge (the Plane of Fire).</p><p></p><p>It's easy enough to hand out circumstance bonuses on a case-by-case basis. But does anyone know of a system where a player can customize her character to have improved ability in certain subskills - at some cost, of course?I can imagine spending Skill Points at some pro-rated basis, charging XPs, using feats, and a host of other mechanisms.</p><p></p><p>Anybody know of any existing subskill systems out there? Or have any ideas for one? </p><p></p><p>I know that many people think there are *already* too many skills, and would like to combine them together, whereas I seem to want to go in another direction. Well, I don't want to use subskills for everything (Use Rope [silk], Use Rope [hemp], Use Rope [telephone wire] . . . .) But some character concepts just call out for them; and sometimes players ask for them.</p><p></p><p>Thanks for any help.</p><p></p><p>The Spectrum Rider</p></blockquote><p></p>
[QUOTE="The Spectrum Rider, post: 1939143, member: 10777"] I've been trying to figure out a way to handle "subskills." IMC there are characters that may have, for example, 3 ranks in Handle Animal, but are particularly good using the skill with horses. Or hve 10 ranks in Knowledge (the planes), but are sheer geniuses at Knowledge (the Plane of Fire). It's easy enough to hand out circumstance bonuses on a case-by-case basis. But does anyone know of a system where a player can customize her character to have improved ability in certain subskills - at some cost, of course?I can imagine spending Skill Points at some pro-rated basis, charging XPs, using feats, and a host of other mechanisms. Anybody know of any existing subskill systems out there? Or have any ideas for one? I know that many people think there are *already* too many skills, and would like to combine them together, whereas I seem to want to go in another direction. Well, I don't want to use subskills for everything (Use Rope [silk], Use Rope [hemp], Use Rope [telephone wire] . . . .) But some character concepts just call out for them; and sometimes players ask for them. Thanks for any help. The Spectrum Rider [/QUOTE]
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Subskills System - Anybody Got One?
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