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<blockquote data-quote="RandomUsernamehmimo71" data-source="post: 1874808" data-attributes="member: 9051"><p>Oh, I certainly agree. I'd let people have as many sub-skills as they were interested in taking. I think Aaron's idea might help keep people from trying to replicate a skill by filling in all of the possible uses of it in subskills, but I can't see anyone being THAT much of a munchkin.. They'd be wasting buckets of Skillpoints.</p><p> </p><p> </p><p> I agree that if it weren't capped, it could get to be rather high.. I capp it strictly in my game, as I'll explain below. But I think I might be able to get away with Li Shenron's suggestion...</p><p> </p><p> I currently say that your ranks in (skill + subskill) cannot be over your max ranks in a skill. It makes subskills less useful in getting skills up really high, but more useful in taking More skills.</p><p> </p><p> For example, a 1st level character would have a max ranks of 4. </p><p> The following options would be available for one skill-</p><p> </p><p> 4 skillpoints in Climb. (4 ranks)</p><p> 2 skillpoints in climb, one skillpoint in Climb Trees. (4 ranks in climb trees, 2 ranks climb)</p><p> 2 skillpoints in climb trees (4 ranks in climb trees, 0 ranks climb)</p><p> </p><p> When then went up to 2nd level, if they put more skillpoints in the General Skill climb, so they had 4 ranks in climb, and two in climb trees, They would technically be above max ranks for Climb-trees. So We'd only let them use up to their max-ranks in a skill..</p><p> </p><p> </p><p> I do like Li Shenron's suggestion, though. If we limited it to 1/2 of the ranks in the main skill, and let it go above the max-ranks argument, it lets characters get slightly more powerful, but at the cost of hyper-specializing..</p><p> </p><p> Worst case would be a 20th level character, with 34 ranks in Climb (Tree) or Disable Device (Traps), rather than +24. </p><p> </p><p> While that's high, there's TONS of Magic items which would give a much larger boost.</p><p> </p><p> -Colin</p></blockquote><p></p>
[QUOTE="RandomUsernamehmimo71, post: 1874808, member: 9051"] Oh, I certainly agree. I'd let people have as many sub-skills as they were interested in taking. I think Aaron's idea might help keep people from trying to replicate a skill by filling in all of the possible uses of it in subskills, but I can't see anyone being THAT much of a munchkin.. They'd be wasting buckets of Skillpoints. I agree that if it weren't capped, it could get to be rather high.. I capp it strictly in my game, as I'll explain below. But I think I might be able to get away with Li Shenron's suggestion... I currently say that your ranks in (skill + subskill) cannot be over your max ranks in a skill. It makes subskills less useful in getting skills up really high, but more useful in taking More skills. For example, a 1st level character would have a max ranks of 4. The following options would be available for one skill- 4 skillpoints in Climb. (4 ranks) 2 skillpoints in climb, one skillpoint in Climb Trees. (4 ranks in climb trees, 2 ranks climb) 2 skillpoints in climb trees (4 ranks in climb trees, 0 ranks climb) When then went up to 2nd level, if they put more skillpoints in the General Skill climb, so they had 4 ranks in climb, and two in climb trees, They would technically be above max ranks for Climb-trees. So We'd only let them use up to their max-ranks in a skill.. I do like Li Shenron's suggestion, though. If we limited it to 1/2 of the ranks in the main skill, and let it go above the max-ranks argument, it lets characters get slightly more powerful, but at the cost of hyper-specializing.. Worst case would be a 20th level character, with 34 ranks in Climb (Tree) or Disable Device (Traps), rather than +24. While that's high, there's TONS of Magic items which would give a much larger boost. -Colin [/QUOTE]
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