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<blockquote data-quote="StalkingBlue" data-source="post: 467197" data-attributes="member: 645"><p>Agback, are you asking from the GM's or from the players' point of view? </p><p></p><p>If as a GM, it's up to you to adapt to the strengths and weaknesses of the PCs the players decide to make. </p><p></p><p>If as players, talk to your GM and see whether he's to adapt his adventures (as he should) or whether he actually wants you to emulate an "iconic" party. Get his view and work from there. </p><p>Also, see that campaign styles can differ wildly. If you are going to deal with masses of undead, a cleric will be tons more useful than a rogue, for example. If social skills are going to be important, you may want to choose a bard over a cleric, and so on. </p><p></p><p></p><p></p><p>I ran a campaign with three players for a couple of years. They played whatever they liked, resulting in the following party makeup: </p><p></p><p>First party: </p><p>Dwarf fighter </p><p>Half-elf paladin of Pelor </p><p>Elf sorceror/cleric (Corellon) </p><p></p><p>Second party: </p><p>Human fighter </p><p>Elf bard </p><p>Halfling rogue (with no ranks in either search or disable device, so he was completely useless in dealing with traps) </p><p></p><p>You bet that I adapted. And we had worlds of fun. (We still do, only the group has grown to six players so my kid gloves are finally coming off.)</p></blockquote><p></p>
[QUOTE="StalkingBlue, post: 467197, member: 645"] Agback, are you asking from the GM's or from the players' point of view? If as a GM, it's up to you to adapt to the strengths and weaknesses of the PCs the players decide to make. If as players, talk to your GM and see whether he's to adapt his adventures (as he should) or whether he actually wants you to emulate an "iconic" party. Get his view and work from there. Also, see that campaign styles can differ wildly. If you are going to deal with masses of undead, a cleric will be tons more useful than a rogue, for example. If social skills are going to be important, you may want to choose a bard over a cleric, and so on. I ran a campaign with three players for a couple of years. They played whatever they liked, resulting in the following party makeup: First party: Dwarf fighter Half-elf paladin of Pelor Elf sorceror/cleric (Corellon) Second party: Human fighter Elf bard Halfling rogue (with no ranks in either search or disable device, so he was completely useless in dealing with traps) You bet that I adapted. And we had worlds of fun. (We still do, only the group has grown to six players so my kid gloves are finally coming off.) [/QUOTE]
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