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Substats as Traits
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<blockquote data-quote="Nifft" data-source="post: 3542769" data-attributes="member: 6562"><p>Unearthed Arcana introduced <a href="http://www.d20srd.org/srd/variant/buildingCharacters/characterTraits.htm" target="_blank">Traits</a>, little internally-balanced quirks which gave a related bonus and penalty to allow better character customization without sucking up a feat slot.</p><p></p><p>People have been interested in "sub-stats" which break down the six classic ability scores into smaller chunks. However, many (if not most) characters won't benefit much from such a breakdown -- the number of strong warriors who want to be good at <u>everything</u> that Strength provides outnumber the few who are shooting at a smaller target.</p><p></p><p>So, to accommodate both the majority and minority, let's implement the <u>effect</u> of sub-stats by using a new set of Traits to implement the cases where one "sub-stat" is significantly different than the other. I'll break these new Traits down by the major ability score they modify:</p><p></p><p></p><p><span style="font-size: 15px">Strength</span></p><p></p><p><strong>Musclebound</strong></p><p>You gain +2 to Bull Rush, Trip and Grapple checks.</p><p>You suffer -2 to these skill checks: Jump, Climb, Swim.</p><p>You suffer a -5 ft. penalty to speed.</p><p></p><p><strong>Natural Athlete</strong></p><p>You gain +2 to these skill checks: Jump, Climb, Swim.</p><p>You suffer -2 to melee damage rolls.</p><p></p><p></p><p><span style="font-size: 15px">Dexterity</span></p><p></p><p><strong>Heavy Body, Light Hands</strong></p><p>You gain +2 to these checks: Sleight of Hand, Open Locks, Craft (any one)</p><p>You suffer -2 to these checks: Tumble, Balance, Perform (dance) and Escape Artist</p><p>You gain +1 to ranged attack rolls</p><p>You suffer -2 AC </p><p></p><p><strong>Light Body, Heavy Hands</strong></p><p>You gain +2 to these checks: Tumble, Balance, Perform (dance) and Escape Artist</p><p>You suffer -2 to these checks: Sleight of Hand, Open Locks, Craft (all)</p><p>You gain: +1 dodge bonus to AC</p><p>You suffer: -2 to range attack rolls</p><p></p><p></p><p><span style="font-size: 15px">Constitution</span></p><p></p><p><strong>Hearty</strong></p><p>You gain +2 to Con checks to resist fatigue.</p><p>You gain +1 to Fortitude saves.</p><p>You suffer -1 hp/level.</p><p></p><p><strong>Tough</strong></p><p>You gain +1 hp/level.</p><p>You suffer -2 to Fortitude saves.</p><p></p><p></p><p>- For mental ability scores, I can't cleanly divide them. Here's what I've got. -</p><p></p><p><strong>Bookworm</strong></p><p>You gain +2 skill points per level (+8 at 1st level), but they can only be spent in Knowledge skills.</p><p>You suffer a -2 penalty to Search, Forgery, Sense Motive, Gather Information and all Craft checks.</p><p>You suffer a -2 penalty to Initiative.</p><p></p><p><strong>Streetsmart</strong></p><p>You gain a +2 bonus on Knowledge (local), Gather Information, Forgery and Sense Motive.</p><p>You suffer a -2 penalty to all Craft checks and all other Knowledge checks.</p><p></p><p><strong>Natural Craftsman</strong></p><p>You gain +2 skill points per level (+8 at 1st level), but they can only be spent in Craft skills.</p><p>You suffer a -2 penalty to Search, Forgery, Sense Motive, Gather Information and all Knowledge checks.</p><p></p><p><strong>Natural Performer</strong></p><p>You gain +2 skill points per level (+8 at 1st level), but they can only be spent in Perform skills.</p><p>You gain a +2 bonus to Bluff checks.</p><p>You suffer a -2 penalty to Intimidate, Diplomacy, and Gather Information checks.</p><p>You suffer a -2 penalty to your Leadership score.</p><p></p><p><strong>Natural Leader</strong></p><p>You gain a +2 bonus on Diplomacy checks.</p><p>You gain a +1 bonus to your Leadership score.</p><p>You suffer a -2 penalty on Intimidate, Bluff and Gather Information checks.</p><p></p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3542769, member: 6562"] Unearthed Arcana introduced [url=http://www.d20srd.org/srd/variant/buildingCharacters/characterTraits.htm]Traits[/url], little internally-balanced quirks which gave a related bonus and penalty to allow better character customization without sucking up a feat slot. People have been interested in "sub-stats" which break down the six classic ability scores into smaller chunks. However, many (if not most) characters won't benefit much from such a breakdown -- the number of strong warriors who want to be good at [u]everything[/u] that Strength provides outnumber the few who are shooting at a smaller target. So, to accommodate both the majority and minority, let's implement the [u]effect[/u] of sub-stats by using a new set of Traits to implement the cases where one "sub-stat" is significantly different than the other. I'll break these new Traits down by the major ability score they modify: [size=4]Strength[/size] [b]Musclebound[/b] You gain +2 to Bull Rush, Trip and Grapple checks. You suffer -2 to these skill checks: Jump, Climb, Swim. You suffer a -5 ft. penalty to speed. [b]Natural Athlete[/b] You gain +2 to these skill checks: Jump, Climb, Swim. You suffer -2 to melee damage rolls. [size=4]Dexterity[/size] [b]Heavy Body, Light Hands[/b] You gain +2 to these checks: Sleight of Hand, Open Locks, Craft (any one) You suffer -2 to these checks: Tumble, Balance, Perform (dance) and Escape Artist You gain +1 to ranged attack rolls You suffer -2 AC [b]Light Body, Heavy Hands[/b] You gain +2 to these checks: Tumble, Balance, Perform (dance) and Escape Artist You suffer -2 to these checks: Sleight of Hand, Open Locks, Craft (all) You gain: +1 dodge bonus to AC You suffer: -2 to range attack rolls [size=4]Constitution[/size] [b]Hearty[/b] You gain +2 to Con checks to resist fatigue. You gain +1 to Fortitude saves. You suffer -1 hp/level. [b]Tough[/b] You gain +1 hp/level. You suffer -2 to Fortitude saves. - For mental ability scores, I can't cleanly divide them. Here's what I've got. - [b]Bookworm[/b] You gain +2 skill points per level (+8 at 1st level), but they can only be spent in Knowledge skills. You suffer a -2 penalty to Search, Forgery, Sense Motive, Gather Information and all Craft checks. You suffer a -2 penalty to Initiative. [b]Streetsmart[/b] You gain a +2 bonus on Knowledge (local), Gather Information, Forgery and Sense Motive. You suffer a -2 penalty to all Craft checks and all other Knowledge checks. [b]Natural Craftsman[/b] You gain +2 skill points per level (+8 at 1st level), but they can only be spent in Craft skills. You suffer a -2 penalty to Search, Forgery, Sense Motive, Gather Information and all Knowledge checks. [b]Natural Performer[/b] You gain +2 skill points per level (+8 at 1st level), but they can only be spent in Perform skills. You gain a +2 bonus to Bluff checks. You suffer a -2 penalty to Intimidate, Diplomacy, and Gather Information checks. You suffer a -2 penalty to your Leadership score. [b]Natural Leader[/b] You gain a +2 bonus on Diplomacy checks. You gain a +1 bonus to your Leadership score. You suffer a -2 penalty on Intimidate, Bluff and Gather Information checks. Cheers, -- N [/QUOTE]
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