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<blockquote data-quote="Wik" data-source="post: 3542757" data-attributes="member: 40177"><p>SKills and Powers Substats:</p><p></p><p>STRENGTH</p><p>Muscle - Damage, To Hit</p><p>Stamina - Lifting, Carrying.</p><p>DEXTERITY</p><p>Aim - Ranged Attack</p><p>Agility - AC.</p><p>CONSTITUTION</p><p>Health - Resist Disease</p><p>Endurance? - Hit Points.</p><p>INTELLIGENCE</p><p>Wit - Other Intelligence Stuff</p><p>Knowledge - Skill points</p><p>WISDOM</p><p>Perception - </p><p>Will? - </p><p>CHARISMA</p><p>Leadership - NPCs</p><p>Appearance? </p><p></p><p>Wow... I can't believe I forgot a few. BAck in the day, I was a S&P FREAK. </p><p></p><p>And, yeah, they're not really a good idea, in my book. Far too customizable, and there's nothing that can be done to fix that. Nifft has a closer idea, but even that is something I'd go against. Really, while the six ability scores are a bit broad, that's fine for what D&D is -a fantasy game. </p><p></p><p>you *could* break the game into twelve stats that are rolled seperately... and then two stats could be related to each other (Muscle and Stamina, for example). Then, take an average of those two to get your overall Strength Score (used to determine skill scores, maybe). If either stat is more than three points away from that general strength score, it gets brought either up or down to fit the lowest number. So a character with a Stamina of 5 and a muscle of 17 would have an average strength of 11 (5+17/2)... meaning his stamina would self-correct to 8 and his muscle would drop down to 14. This would encourage players to keep their scores relatively close, while still allowing a bit of tweaking.</p><p></p><p>I dunno... just an idea.</p></blockquote><p></p>
[QUOTE="Wik, post: 3542757, member: 40177"] SKills and Powers Substats: STRENGTH Muscle - Damage, To Hit Stamina - Lifting, Carrying. DEXTERITY Aim - Ranged Attack Agility - AC. CONSTITUTION Health - Resist Disease Endurance? - Hit Points. INTELLIGENCE Wit - Other Intelligence Stuff Knowledge - Skill points WISDOM Perception - Will? - CHARISMA Leadership - NPCs Appearance? Wow... I can't believe I forgot a few. BAck in the day, I was a S&P FREAK. And, yeah, they're not really a good idea, in my book. Far too customizable, and there's nothing that can be done to fix that. Nifft has a closer idea, but even that is something I'd go against. Really, while the six ability scores are a bit broad, that's fine for what D&D is -a fantasy game. you *could* break the game into twelve stats that are rolled seperately... and then two stats could be related to each other (Muscle and Stamina, for example). Then, take an average of those two to get your overall Strength Score (used to determine skill scores, maybe). If either stat is more than three points away from that general strength score, it gets brought either up or down to fit the lowest number. So a character with a Stamina of 5 and a muscle of 17 would have an average strength of 11 (5+17/2)... meaning his stamina would self-correct to 8 and his muscle would drop down to 14. This would encourage players to keep their scores relatively close, while still allowing a bit of tweaking. I dunno... just an idea. [/QUOTE]
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