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Substituting a spell
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<blockquote data-quote="RUMBLETiGER" data-source="post: 5830015" data-attributes="member: 6674868"><p>I like the Sand Shaper, a great single level dip. Honestly, the abuse you can perform with the <em>Awaken Sand</em> spell is more dramatic in my opinion (create an army of Huge, intelligent, permenent constructs that serve you, can fit through the size of a key hole, fight like an ooze, and can suffocate opponents for 500 xp a pop? Yes Please! Who needs the Craft Construct Feat now?) then <em>Sandstorm</em>, but I hear ya.</p><p></p><p>Some suggestions for a 6th level spell to aid a Desert survivalist character:</p><p></p><p>Arcane Spells from Player's Handbook:</p><p>-<em>Repulsion</em> (Abjur.)</p><p>-<em>Legend Lore</em> (Div.)</p><p>-<em>True Seeing</em> (Div.)</p><p>-<em>Heroism, Greater </em>(Ench.)</p><p>-<em>Mislead</em> (Illus.)</p><p>-<em>Permanent Image</em> (Illus.)</p><p>-<em>Programmed Image</em> (Illus.)</p><p>-<em>Shadow Walk</em> (Illus.)</p><p>-<em>Veil </em>(Illus)</p><p>-<em>Disinitgrate </em>(Trans.)</p><p>-<em>Move Earth</em> (Trans.)</p><p>-<em>Tenser's Transformation</em> (Trans.)</p><p></p><p>Druid Spells from Player's Handbook:</p><p><em>-Find the Path</em></p><p><em>-Spellstaff</em></p><p><em>-Stone Tell</em></p><p><em></em></p><p>Arcane spells from Spell Compendium:</p><p>-<em>Resistance, Superior</em> (Conj.)</p><p>-<em>Gem Jump</em> (Conj.)</p><p>-<em>Fires of Purity</em> (Evoc.)</p><p>-<em>Dream Casting</em> (Illus.)</p><p>-<em>Aura of Terror</em> (Necr.)</p><p>-<em>Fleshshiver</em> (Necr.)</p><p>-<em>Extract Water Elemental</em> (Trans.)</p><p>-<em>Stone Body</em> (Trans.)</p><p></p><p>Druid Spells from Spell Compendium:</p><p>-<em>Aspect of the Earth Hunter</em></p><p><em>-Enveloping Cocoon</em></p><p><em>-Miasma</em></p><p><em>-Phantasmal Disorientation</em></p><p><em>-Tortoise Shell</em></p><p><em></em></p><p><em></em></p><p><em></em></p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5830015, member: 6674868"] I like the Sand Shaper, a great single level dip. Honestly, the abuse you can perform with the [I]Awaken Sand[/I] spell is more dramatic in my opinion (create an army of Huge, intelligent, permenent constructs that serve you, can fit through the size of a key hole, fight like an ooze, and can suffocate opponents for 500 xp a pop? Yes Please! Who needs the Craft Construct Feat now?) then [I]Sandstorm[/I], but I hear ya. Some suggestions for a 6th level spell to aid a Desert survivalist character: Arcane Spells from Player's Handbook: -[I]Repulsion[/I] (Abjur.) -[I]Legend Lore[/I] (Div.) -[I]True Seeing[/I] (Div.) -[I]Heroism, Greater [/I](Ench.) -[I]Mislead[/I] (Illus.) -[I]Permanent Image[/I] (Illus.) -[I]Programmed Image[/I] (Illus.) -[I]Shadow Walk[/I] (Illus.) -[I]Veil [/I](Illus) -[I]Disinitgrate [/I](Trans.) -[I]Move Earth[/I] (Trans.) -[I]Tenser's Transformation[/I] (Trans.) Druid Spells from Player's Handbook: [I]-Find the Path -Spellstaff -Stone Tell [/I] Arcane spells from Spell Compendium: -[I]Resistance, Superior[/I] (Conj.) -[I]Gem Jump[/I] (Conj.) -[I]Fires of Purity[/I] (Evoc.) -[I]Dream Casting[/I] (Illus.) -[I]Aura of Terror[/I] (Necr.) -[I]Fleshshiver[/I] (Necr.) -[I]Extract Water Elemental[/I] (Trans.) -[I]Stone Body[/I] (Trans.) Druid Spells from Spell Compendium: -[I]Aspect of the Earth Hunter -Enveloping Cocoon -Miasma -Phantasmal Disorientation -Tortoise Shell [/I] [/QUOTE]
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