Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Substituting a spell
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 5831600" data-attributes="member: 6669384"><p>Well, I'll take exception to the guy's bad math, as well as his attempt to bring science-fiction physics into a magical fantasy game.</p><p></p><p>A cubic yard is 27 cubic feet, so a 50th level caster can create about 1.5 cubic meters, not 15 cubic meters. So drop his maximum yield by 10.</p><p></p><p>Next, a cube is a terrible shape for this move. You want a sheet, for maximum surface exposure. The cube would have the maximum reaction against it's resting surface, since earth is much more dense than air. The initial blast would use a fraction of the mass, and launch the thing like an Atlas rocket. Presuming the cube holds together, you will have invented the intercontinental "bouncing ball of doom", as it launches itself more or less straight up, eventually falls to earth, and then repeats it's performance someplace else (Coriolis force will tend to move it in a westward direction.) Sorry, no planetary destruction, just a long range random hazard.</p><p></p><p>If it doesn't hold together then you've invented the MRV version of the same thing.</p><p></p><p>And, of course if the initial kick is enough to clear the atmosphere, then it's possible it will never land. As soon as it starts to descend it will encounter atmosphere that it can react with. That may well be enough to keep it skipping along like a stone on a lake.</p><p></p><p>In any case, the initial detonation would probably leave a crater the size of a house, and a lot of broken windows in the neighborhood.</p><p></p><p>Then, there's the basic problem that the caster is standing at ground zero. Minor oversight in the planning department.</p><p></p><p>As a DM I'd say that he'd summoned Voidstone, from the Negative Material Plane. That's D&D's closest equivalent to Antimatter, and all it will do is disintegrate normal matter that comes in contact with it. It would just destroy the surface below on a continuous basis until it was all consumed. No boom, just an interesting way to dig a new well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Greenfield, post: 5831600, member: 6669384"] Well, I'll take exception to the guy's bad math, as well as his attempt to bring science-fiction physics into a magical fantasy game. A cubic yard is 27 cubic feet, so a 50th level caster can create about 1.5 cubic meters, not 15 cubic meters. So drop his maximum yield by 10. Next, a cube is a terrible shape for this move. You want a sheet, for maximum surface exposure. The cube would have the maximum reaction against it's resting surface, since earth is much more dense than air. The initial blast would use a fraction of the mass, and launch the thing like an Atlas rocket. Presuming the cube holds together, you will have invented the intercontinental "bouncing ball of doom", as it launches itself more or less straight up, eventually falls to earth, and then repeats it's performance someplace else (Coriolis force will tend to move it in a westward direction.) Sorry, no planetary destruction, just a long range random hazard. If it doesn't hold together then you've invented the MRV version of the same thing. And, of course if the initial kick is enough to clear the atmosphere, then it's possible it will never land. As soon as it starts to descend it will encounter atmosphere that it can react with. That may well be enough to keep it skipping along like a stone on a lake. In any case, the initial detonation would probably leave a crater the size of a house, and a lot of broken windows in the neighborhood. Then, there's the basic problem that the caster is standing at ground zero. Minor oversight in the planning department. As a DM I'd say that he'd summoned Voidstone, from the Negative Material Plane. That's D&D's closest equivalent to Antimatter, and all it will do is disintegrate normal matter that comes in contact with it. It would just destroy the surface below on a continuous basis until it was all consumed. No boom, just an interesting way to dig a new well. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Substituting a spell
Top