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Substituting a spell
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<blockquote data-quote="Greenfield" data-source="post: 5833552" data-attributes="member: 6669384"><p>Well, the spell will affect even high level types, if they don't happen to have Teleport or burrowing capacity, or some form of fast heal/regeneration.</p><p></p><p>To the point, it would mess with our current party pretty badly. There would, in fact, be a significant body count. To be specific, our Druid could escape by turning into a burrowing animal, presuming he can make the Fort Save(s) to keep from being blown away. The Bard could escape using Cape of the Montebank. The Cleric, the Half Dragon fighter, the Monk, the Rogue/Wizard and the Cleric/Mage/Mystic Theurge would be in deep trouble.</p><p></p><p>Now, how many <em>Transmute Rock to Mud</em> spells would you need to cast to take out all the buildings in an 880 foot diameter circle? Each casting gets you 22 10x10 squares that have to be contiguous. So you'd need a minimum of 4 just to reach the width one time at the wide point. If you were trying to cover the entire area you'd need 277 castings. Figure about a quarter of that, used tactically, to take out key walls on the structures, call it 67, and that presumes that either every building is built on solid rock or dense gravel (unlikely), or that the spell affects packed earth (which it doesn't).</p><p></p><p>You're going to be at that a while.</p><p></p><p>Note that this is all based on an 11th level caster. When done by a Druid, that's the minimum needed. When done by a Sorcerer or Bard, through a dip into Sand Shaper, that minimum goes up to 12 or 13. Which means an ever larger area, expanding based on Pi x R**2, or in simple terms it's expanding on a square while <em>Transmute</em> expands linearly. You'll need proportionally more castings as the levels go up. And since I don't know many people with 70 or so spell slots of that level in a single day, you're either talking about a couple months worth of prep time making Scrolls, a couple of weeks work making a Staff, or a week and a half of casting, resting to recover, then casting again the next day.</p><p></p><p>Now, can a <em>Fireball</em> start a fire? Yeah, it says so right in the spell description. Can the people of a town put that fire out, or at least keep it from spreading? Even without any use of magic, the answer is clearly yes. You won't raze that type of area with a single <em>Fireball.</em></p></blockquote><p></p>
[QUOTE="Greenfield, post: 5833552, member: 6669384"] Well, the spell will affect even high level types, if they don't happen to have Teleport or burrowing capacity, or some form of fast heal/regeneration. To the point, it would mess with our current party pretty badly. There would, in fact, be a significant body count. To be specific, our Druid could escape by turning into a burrowing animal, presuming he can make the Fort Save(s) to keep from being blown away. The Bard could escape using Cape of the Montebank. The Cleric, the Half Dragon fighter, the Monk, the Rogue/Wizard and the Cleric/Mage/Mystic Theurge would be in deep trouble. Now, how many [I]Transmute Rock to Mud[/I] spells would you need to cast to take out all the buildings in an 880 foot diameter circle? Each casting gets you 22 10x10 squares that have to be contiguous. So you'd need a minimum of 4 just to reach the width one time at the wide point. If you were trying to cover the entire area you'd need 277 castings. Figure about a quarter of that, used tactically, to take out key walls on the structures, call it 67, and that presumes that either every building is built on solid rock or dense gravel (unlikely), or that the spell affects packed earth (which it doesn't). You're going to be at that a while. Note that this is all based on an 11th level caster. When done by a Druid, that's the minimum needed. When done by a Sorcerer or Bard, through a dip into Sand Shaper, that minimum goes up to 12 or 13. Which means an ever larger area, expanding based on Pi x R**2, or in simple terms it's expanding on a square while [I]Transmute[/I] expands linearly. You'll need proportionally more castings as the levels go up. And since I don't know many people with 70 or so spell slots of that level in a single day, you're either talking about a couple months worth of prep time making Scrolls, a couple of weeks work making a Staff, or a week and a half of casting, resting to recover, then casting again the next day. Now, can a [I]Fireball[/I] start a fire? Yeah, it says so right in the spell description. Can the people of a town put that fire out, or at least keep it from spreading? Even without any use of magic, the answer is clearly yes. You won't raze that type of area with a single [I]Fireball.[/I] [/QUOTE]
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