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<blockquote data-quote="Greenfield" data-source="post: 5835893" data-attributes="member: 6669384"><p>Yeah. I also realize that every fantasy book with wizards in it has them limited in the amount of magic they can do. The use of black magic seems to give them more, in general, but whether they use a prepared spell list ala D&D, something that works like Mana points or just plain mental exhaustion, they all run out of magic at some point.</p><p></p><p>Hence my comment about the Wizard at the battle being just another guy on a horse before very long. Merlin had distinct limits in all the old Hollow Hills tales, Harry Dresden has them in the modern tales, Elric of Melnibone definitely ran out of power after remarkably few spells, the wizard types in Zelazny's Amber tales had a decided limit as well.</p><p></p><p>Any and all of these are bad-ass guys in a magical duel and serious spit-kickers in general, but when it comes to a war they still rely on armies. Grunt troops can overwhelm them as individuals with relatively small numbers.</p><p></p><p>And you know what? That's what would happen in most games as well: You'll mop the field with the first several waves of soldiers. After that you have to rely on a very high armor class and a very poor melee ability, or you have to flee the field.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5835893, member: 6669384"] Yeah. I also realize that every fantasy book with wizards in it has them limited in the amount of magic they can do. The use of black magic seems to give them more, in general, but whether they use a prepared spell list ala D&D, something that works like Mana points or just plain mental exhaustion, they all run out of magic at some point. Hence my comment about the Wizard at the battle being just another guy on a horse before very long. Merlin had distinct limits in all the old Hollow Hills tales, Harry Dresden has them in the modern tales, Elric of Melnibone definitely ran out of power after remarkably few spells, the wizard types in Zelazny's Amber tales had a decided limit as well. Any and all of these are bad-ass guys in a magical duel and serious spit-kickers in general, but when it comes to a war they still rely on armies. Grunt troops can overwhelm them as individuals with relatively small numbers. And you know what? That's what would happen in most games as well: You'll mop the field with the first several waves of soldiers. After that you have to rely on a very high armor class and a very poor melee ability, or you have to flee the field. [/QUOTE]
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