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Substitution levels for Poison Dusk Lizard (MM3)
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<blockquote data-quote="Evil DM" data-source="post: 4175267" data-attributes="member: 23108"><p>Hi folks,</p><p></p><p>I want my Eberron Party to encounter some poison dusk lizards. But I'd like to change them somehow to make them more specific.</p><p>I think of giving them 3 ranger levels with little changes:</p><p></p><p>1st Favored Enemy</p><p>What do you think of trading it into something like Favored Terrain (Forest) and give them a bonus on move silently and / or hiding. </p><p></p><p>2nd Combat Style</p><p>I want to make them more special with their bolas and nets so I think about chosing wheater to advane the bola or net fighting technique. Maybe to give them a bonus on their trip attempt or to increase the range or a bonus on their attack role?</p><p></p><p>3rd Endurance</p><p>As they have a CON increase and can hold their breath very long I'd like to treat it in for some of advancement of their poison use ability.</p><p>Something like Improved poison use which would go like: increase the DC by one and maybe by two on a critical hit.</p><p></p><p></p><p>What do you think?</p><p></p><p>Cheers, Evil DM</p></blockquote><p></p>
[QUOTE="Evil DM, post: 4175267, member: 23108"] Hi folks, I want my Eberron Party to encounter some poison dusk lizards. But I'd like to change them somehow to make them more specific. I think of giving them 3 ranger levels with little changes: 1st Favored Enemy What do you think of trading it into something like Favored Terrain (Forest) and give them a bonus on move silently and / or hiding. 2nd Combat Style I want to make them more special with their bolas and nets so I think about chosing wheater to advane the bola or net fighting technique. Maybe to give them a bonus on their trip attempt or to increase the range or a bonus on their attack role? 3rd Endurance As they have a CON increase and can hold their breath very long I'd like to treat it in for some of advancement of their poison use ability. Something like Improved poison use which would go like: increase the DC by one and maybe by two on a critical hit. What do you think? Cheers, Evil DM [/QUOTE]
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Substitution levels for Poison Dusk Lizard (MM3)
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