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General Tabletop Discussion
*Dungeons & Dragons
Subtle and Not-So-Subtle Spellcasting
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<blockquote data-quote="The Crimson Binome" data-source="post: 6572112" data-attributes="member: 6775031"><p>A lot of it probably <em>does</em> come from Obi-Wan. That film series is the single most common depiction of a Charm Person spell being cast, and they use it repeatedly. Also, that spell in particular would be kind of terrible if anyone could notice it being cast, since even a good friend would ask questions of you cast a spell on them without explanation.</p><p></p><p>As for informing them otherwise, just remember the phrase "You bellow an incantation." When someone takes a spellcasting action, and you start to describe the resolution, that phrase will immediately alert the player as to how this is going to work out. As often as not, the player is likely to stop you at that point and decide to do something else instead. (Be sure to add a dramatic pause, where the player can jump in and abort action.)</p><p></p><p>This assumes a certain level of awareness to the existence of spellcasters within a setting. In many settings, even if characters have heard stories of powerful wizards, they don't think about that sort of thing because it's nothing that's ever affected them personally. The first rule of being a wizard, then, is to never let anyone <em>know</em> that you're a wizard.</p><p></p><p>Only if magic is common <em>and</em> undetectable do you end up with a crazy paranoia society.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6572112, member: 6775031"] A lot of it probably [I]does[/I] come from Obi-Wan. That film series is the single most common depiction of a Charm Person spell being cast, and they use it repeatedly. Also, that spell in particular would be kind of terrible if anyone could notice it being cast, since even a good friend would ask questions of you cast a spell on them without explanation. As for informing them otherwise, just remember the phrase "You bellow an incantation." When someone takes a spellcasting action, and you start to describe the resolution, that phrase will immediately alert the player as to how this is going to work out. As often as not, the player is likely to stop you at that point and decide to do something else instead. (Be sure to add a dramatic pause, where the player can jump in and abort action.) This assumes a certain level of awareness to the existence of spellcasters within a setting. In many settings, even if characters have heard stories of powerful wizards, they don't think about that sort of thing because it's nothing that's ever affected them personally. The first rule of being a wizard, then, is to never let anyone [I]know[/I] that you're a wizard. Only if magic is common [I]and[/I] undetectable do you end up with a crazy paranoia society. [/QUOTE]
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