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General Tabletop Discussion
*Dungeons & Dragons
Subtle and Not-So-Subtle Spellcasting
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<blockquote data-quote="evilbob" data-source="post: 6572163" data-attributes="member: 9789"><p>I think the spells themselves lend themselves to this type of interpretation. I mean, reading Charm Person, that's the sort of interaction you get in your mind immediately. What is not obvious or really intuitive is the little "S" and "V" near the spell name. That doesn't mean much to someone thinking about how cool this spell could be in X situation...</p><p></p><p>Battle spells are obvious because you're fighting. Just like brandishing a sword, casting a fireball is a big, obvious effect and everyone knows it. But spells that seem more situated toward RP and dialogs are nearly worthless when you realize that they cannot be used in those situations, and are actually more useful as... battle spells. Why in the world would you have a Charm Person spell if everyone knows you're using it, and it <em>extra</em> doesn't work against someone you're fighting? Seriously, none of my players have touched this spell. They all thought it was cool and then when I pointed out the limitations they realized it was junk. (Or when they read the final line about how it remembers being charmed.)</p><p></p><p>I guess the point is that magic isn't as powerful, and you can't just sway the king's favor with a 1st level enchantment. But as-is, the spell is useless. So when people read it, they assume it's not completely useless - thus the interpretation is reached.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6572163, member: 9789"] I think the spells themselves lend themselves to this type of interpretation. I mean, reading Charm Person, that's the sort of interaction you get in your mind immediately. What is not obvious or really intuitive is the little "S" and "V" near the spell name. That doesn't mean much to someone thinking about how cool this spell could be in X situation... Battle spells are obvious because you're fighting. Just like brandishing a sword, casting a fireball is a big, obvious effect and everyone knows it. But spells that seem more situated toward RP and dialogs are nearly worthless when you realize that they cannot be used in those situations, and are actually more useful as... battle spells. Why in the world would you have a Charm Person spell if everyone knows you're using it, and it [i]extra[/i] doesn't work against someone you're fighting? Seriously, none of my players have touched this spell. They all thought it was cool and then when I pointed out the limitations they realized it was junk. (Or when they read the final line about how it remembers being charmed.) I guess the point is that magic isn't as powerful, and you can't just sway the king's favor with a 1st level enchantment. But as-is, the spell is useless. So when people read it, they assume it's not completely useless - thus the interpretation is reached. [/QUOTE]
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Subtle and Not-So-Subtle Spellcasting
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