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Community
General Tabletop Discussion
*Dungeons & Dragons
Subtle and Not-So-Subtle Spellcasting
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<blockquote data-quote="Skyscraper" data-source="post: 6573292" data-attributes="member: 48518"><p>Fair enough, fair enough, alright, alright <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Cool interpretation about the god's reaction to the cleric's covert use of the spell by the way.</p><p></p><p>Sidetrack: it's hard to post an opinion on these boards without being admonished, if we do not state that my opinion is only my opinion and should not be interpreted as being the ultimate truth, but only an opinion from one guy stating his opinion <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So... I was just stating my opinion <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That being: charm and thaumaturgy get more time under the spotlight if they can be overtly cast. Cool if you get plenty of fun out of those spells by requiring them to include a clearly identifyable spellcasting component. Your original post appeared to suggest that you found surprising that some people would not consider this to be how it should work, so I was just chiming in that my game got a boost from allowing cover use of spellcasting.</p><p></p><p>One of way of linking the rules to this interpretation, is that the words or sound spoken by the PC or the gestures made by him to impress others, might be the somatic or verbal components required by those spells.</p><p></p><p>Anyway, cheers, and happy gaming!</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 6573292, member: 48518"] Fair enough, fair enough, alright, alright :) Cool interpretation about the god's reaction to the cleric's covert use of the spell by the way. Sidetrack: it's hard to post an opinion on these boards without being admonished, if we do not state that my opinion is only my opinion and should not be interpreted as being the ultimate truth, but only an opinion from one guy stating his opinion :) So... I was just stating my opinion :) That being: charm and thaumaturgy get more time under the spotlight if they can be overtly cast. Cool if you get plenty of fun out of those spells by requiring them to include a clearly identifyable spellcasting component. Your original post appeared to suggest that you found surprising that some people would not consider this to be how it should work, so I was just chiming in that my game got a boost from allowing cover use of spellcasting. One of way of linking the rules to this interpretation, is that the words or sound spoken by the PC or the gestures made by him to impress others, might be the somatic or verbal components required by those spells. Anyway, cheers, and happy gaming! [/QUOTE]
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Subtle and Not-So-Subtle Spellcasting
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