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<blockquote data-quote="Wulf Ratbane" data-source="post: 1610040" data-attributes="member: 94"><p>Hey jonrog! Thanks... If you weren't so difficult to get a hold of, I would have made sure to send you a copy in consideration of your contributions to the Vehicle section.</p><p></p><p>I'll make it up to you...</p><p></p><p></p><p></p><p>Well then you're really going to love the Excel spreadsheet. Drop me a line, I'll send you a beta.</p><p></p><p>Tip of the hat here to Upper_Krust-- most of the hard work on this section was his.</p><p></p><p></p><p></p><p>Again, credit where credit is due-- there's a good portion of Monte's AU stuff in that section. Renaming the items as Single Use, Constant, etc. That's all his, and should have been the way D&D did it. I actually had to do some significant re-writing to get the low-magic GT spellcasting to work in Monte's framework. </p><p></p><p></p><p></p><p>Whatchoo talkin' about? The combat section is from the 3.5 SRD-- there should be no "unarmed combat" artifacts from the d20M SRD. I assume, here, you're talking about d20M's very odd handling of subdual damage, which I believe is trumped in the GT rules with the non-lethal damage treatment from 3.5. Please let me know if it's not so. </p><p></p><p></p><p></p><p>I hope folks remember me kindly and get the word out around ENnies time. </p><p></p><p></p><p></p><p>I've heard enough about this book that I will almost certainly adopt it for a future spellcasting/FX supplement.</p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 1610040, member: 94"] Hey jonrog! Thanks... If you weren't so difficult to get a hold of, I would have made sure to send you a copy in consideration of your contributions to the Vehicle section. I'll make it up to you... Well then you're really going to love the Excel spreadsheet. Drop me a line, I'll send you a beta. Tip of the hat here to Upper_Krust-- most of the hard work on this section was his. Again, credit where credit is due-- there's a good portion of Monte's AU stuff in that section. Renaming the items as Single Use, Constant, etc. That's all his, and should have been the way D&D did it. I actually had to do some significant re-writing to get the low-magic GT spellcasting to work in Monte's framework. Whatchoo talkin' about? The combat section is from the 3.5 SRD-- there should be no "unarmed combat" artifacts from the d20M SRD. I assume, here, you're talking about d20M's very odd handling of subdual damage, which I believe is trumped in the GT rules with the non-lethal damage treatment from 3.5. Please let me know if it's not so. I hope folks remember me kindly and get the word out around ENnies time. I've heard enough about this book that I will almost certainly adopt it for a future spellcasting/FX supplement. Wulf [/QUOTE]
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