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<blockquote data-quote="Wulf Ratbane" data-source="post: 1644303" data-attributes="member: 94"><p>Bear with me. I'm hopped up on painkillers after a rough day at the dentist...</p><p></p><p>The XP in Grim Tales is based on the difficulty of the encounter. If you double the party size-- or indeed if you do anything to the party including adding a bit of CR here and there or a henchman, familiar, companion, etc.-- the overall difficulty of the encounter will go down, and XP will be reduced accordingly. </p><p></p><p>The real advantage to the GT system (over the SRD) is its ability to track for subtle increases in Party CR/EL that make encounters too easy, and to keep XP in line.</p><p></p><p></p><p></p><p>I can answer this the quick way or the in-depth way. The quick way is simple: Simply changing the party size <em>shouldn't</em> change the XP award for a given encounter. (Notice I said <em>size</em>, and not <em>composition</em>. We'll get to that...) </p><p></p><p>Now the in-depth explanation, an example using real numbers.</p><p></p><p>CASE ONE</p><p>Party of four 4th level characters. Total CR = 16, EL = 13.</p><p></p><p>The encounter (we don't care what it is composed of) is Moderate (EL 9). </p><p></p><p>The XP award for a Moderate encounter is 75 XP per character level. Each character earns 300 XP (75 x 4th). </p><p></p><p>The total XP awarded across the party is 1200 XP.</p><p></p><p>You'll also note that it will require 13 1/3 of these encounters for each character to level up. </p><p></p><p>CASE TWO</p><p>Party of eight 4th level characters. Total CR = 32, EL = 15. (We could have answered this intuitively with the knowledge that doubling the number of opponents increases EL by +2).</p><p></p><p>The same encounter, of course, EL 9. Except that now it's no longer Moderate, it's Easy. (EL 15 vs. EL 9)</p><p></p><p>The XP award for this is 37.5 XP per character level. Each character earns 150 XP, and the total amount of XP awarded across the party is 1200 XP.</p><p></p><p>Now let me try to anticipate what may be giving you some concerns. Notice that in the two cases above, the encounter has the same relative threat to each individual character-- you're doubling the number of characters, but as far as any given party member is concerned, this encounter is equally difficult.</p><p></p><p>But let's look at another case: tougher characters.</p><p></p><p>CASE THREE</p><p>Four 8th level characters.</p><p></p><p>Total CR = 32, EL = 17.</p><p></p><p>Now the same encounter has gone from Moderate (Case 1) to Easy (Case 2) to Very Easy (Case 3).</p><p></p><p>A Very Easy encounter is worth 18.75 XP per character level. Now, each character receives 150 XP. The total XP awarded across the party is only 600 XP.</p><p></p><p>---</p><p></p><p>In every case (1-2-3) you should find these awards in line with the XP table in the DMG.</p><p></p><p>I certainly hope that answers your question. Other than, "When's my next Percocet?" that's the most thinking I've done all day...</p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 1644303, member: 94"] Bear with me. I'm hopped up on painkillers after a rough day at the dentist... The XP in Grim Tales is based on the difficulty of the encounter. If you double the party size-- or indeed if you do anything to the party including adding a bit of CR here and there or a henchman, familiar, companion, etc.-- the overall difficulty of the encounter will go down, and XP will be reduced accordingly. The real advantage to the GT system (over the SRD) is its ability to track for subtle increases in Party CR/EL that make encounters too easy, and to keep XP in line. I can answer this the quick way or the in-depth way. The quick way is simple: Simply changing the party size [i]shouldn't[/i] change the XP award for a given encounter. (Notice I said [i]size[/i], and not [i]composition[/i]. We'll get to that...) Now the in-depth explanation, an example using real numbers. CASE ONE Party of four 4th level characters. Total CR = 16, EL = 13. The encounter (we don't care what it is composed of) is Moderate (EL 9). The XP award for a Moderate encounter is 75 XP per character level. Each character earns 300 XP (75 x 4th). The total XP awarded across the party is 1200 XP. You'll also note that it will require 13 1/3 of these encounters for each character to level up. CASE TWO Party of eight 4th level characters. Total CR = 32, EL = 15. (We could have answered this intuitively with the knowledge that doubling the number of opponents increases EL by +2). The same encounter, of course, EL 9. Except that now it's no longer Moderate, it's Easy. (EL 15 vs. EL 9) The XP award for this is 37.5 XP per character level. Each character earns 150 XP, and the total amount of XP awarded across the party is 1200 XP. Now let me try to anticipate what may be giving you some concerns. Notice that in the two cases above, the encounter has the same relative threat to each individual character-- you're doubling the number of characters, but as far as any given party member is concerned, this encounter is equally difficult. But let's look at another case: tougher characters. CASE THREE Four 8th level characters. Total CR = 32, EL = 17. Now the same encounter has gone from Moderate (Case 1) to Easy (Case 2) to Very Easy (Case 3). A Very Easy encounter is worth 18.75 XP per character level. Now, each character receives 150 XP. The total XP awarded across the party is only 600 XP. --- In every case (1-2-3) you should find these awards in line with the XP table in the DMG. I certainly hope that answers your question. Other than, "When's my next Percocet?" that's the most thinking I've done all day... Wulf [/QUOTE]
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