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<blockquote data-quote="Tellerve" data-source="post: 1646434" data-attributes="member: 2412"><p>ok, got grim tales today and got some initial thoughts and questions.</p><p></p><p>First off, some asthetics. The binding of the book I'm a bit worried about, as right out of the amazon box it was making those sorta smackin' sounds of the glue pulling away. That and the front cover has a wicked bend to it already. Hopefully it won't be a huge issue though. As for the insides, the layout is clear, although so far it seems to not divide easily between chapters. Pretty nit picky I know, but that's my opinion. Finally, the art of Jeremy Mohler I really like, Scott Purdy is good, the rest I'm not a fan of at all.</p><p></p><p>Now, onto some questions, errata, comments;</p><p></p><p>1st: Criticals now only occur if you pay an action point correct?</p><p>2nd: sneak attacks don't occur on flanking situations?</p><p>3rd: Should power attack use the 3.5 dnd or stay as is in modern d20 variant?</p><p>4th: standing is listed as no AoO on the list, but under the description it says it does provoke</p><p>5th: could a wild caster get a +2 on spellcraft if they had knowledge (arcana) and/or religion to the appropriate spell. Or is there innate spell casting ability precluding them from this bonus</p><p>6th: in the spellcraft writeup it says you get a +2 for knowledge (arcana). Should divine casters get a +2 as well if they have knowledge (religion)</p><p></p><p>All in all, I'm liking what I've read so far. Only the criticals, power attack and I think the way of handling shotguns have made me sorta squirm a bit. But that is really minor as I can just change it easily for my campaign. The things I heard about that got me excited are still getting me excited so that's great.</p><p></p><p>Thanks wulf <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Tellerve</p></blockquote><p></p>
[QUOTE="Tellerve, post: 1646434, member: 2412"] ok, got grim tales today and got some initial thoughts and questions. First off, some asthetics. The binding of the book I'm a bit worried about, as right out of the amazon box it was making those sorta smackin' sounds of the glue pulling away. That and the front cover has a wicked bend to it already. Hopefully it won't be a huge issue though. As for the insides, the layout is clear, although so far it seems to not divide easily between chapters. Pretty nit picky I know, but that's my opinion. Finally, the art of Jeremy Mohler I really like, Scott Purdy is good, the rest I'm not a fan of at all. Now, onto some questions, errata, comments; 1st: Criticals now only occur if you pay an action point correct? 2nd: sneak attacks don't occur on flanking situations? 3rd: Should power attack use the 3.5 dnd or stay as is in modern d20 variant? 4th: standing is listed as no AoO on the list, but under the description it says it does provoke 5th: could a wild caster get a +2 on spellcraft if they had knowledge (arcana) and/or religion to the appropriate spell. Or is there innate spell casting ability precluding them from this bonus 6th: in the spellcraft writeup it says you get a +2 for knowledge (arcana). Should divine casters get a +2 as well if they have knowledge (religion) All in all, I'm liking what I've read so far. Only the criticals, power attack and I think the way of handling shotguns have made me sorta squirm a bit. But that is really minor as I can just change it easily for my campaign. The things I heard about that got me excited are still getting me excited so that's great. Thanks wulf :) Tellerve [/QUOTE]
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