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Subtle Brilliance...
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<blockquote data-quote="Tellerve" data-source="post: 1646722" data-attributes="member: 2412"><p>right, not sure if it is explained well enough in GT, but yeah, with nonlethal and those feats basically the damage does accumulate like normal nonlethal, however, you have that nice chance of actually knocking the guy out. Which so often happens in movies and whatnot with the back of the revolver to the guys neck or whatever.</p><p></p><p>jonrog- yeah, the action points I guess I'm still a bit unsure of, as in modern, unless I misunderstood you could concievably hoarde yours if you wanted. But it appears that isnt' the case in GT. I kinda like the idea that if you really wanted to save up you could, obviously forgoing times when you could have used them. As opposed to everyone always starting out with the same amount.</p><p></p><p>Again, very minor things, and I'm just happy to see a d20 system move away from job based classes and more into a mechanic that lets people make the characters they wanna make. And finally I can have a medieval campaign with fighters that are actually good at spotting something, thank god!</p><p></p><p>Tellerve</p></blockquote><p></p>
[QUOTE="Tellerve, post: 1646722, member: 2412"] right, not sure if it is explained well enough in GT, but yeah, with nonlethal and those feats basically the damage does accumulate like normal nonlethal, however, you have that nice chance of actually knocking the guy out. Which so often happens in movies and whatnot with the back of the revolver to the guys neck or whatever. jonrog- yeah, the action points I guess I'm still a bit unsure of, as in modern, unless I misunderstood you could concievably hoarde yours if you wanted. But it appears that isnt' the case in GT. I kinda like the idea that if you really wanted to save up you could, obviously forgoing times when you could have used them. As opposed to everyone always starting out with the same amount. Again, very minor things, and I'm just happy to see a d20 system move away from job based classes and more into a mechanic that lets people make the characters they wanna make. And finally I can have a medieval campaign with fighters that are actually good at spotting something, thank god! Tellerve [/QUOTE]
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