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<blockquote data-quote="Turanil" data-source="post: 1646956" data-attributes="member: 9646"><p>Another question: <strong>Compatibility with other d20 / D&D stuff</strong> </p><p></p><p>I read more than once that Grim Tales is compatible with other D&D products. Well, but I would like more precise info about that. For example: I also heard, and think agree, that d20 modern classes would appear weaker than D&D classes if one would use both in the same game. Since Grim Tales classes are extrapolated from d20 modern, are D&D classes more powerful than Grim Tales classes?</p><p></p><p>Of course, there is no point for me in allowing D&D (non-spellcasting) classes in a Grim Tales games. And I don't intend to. Nonetheless, I was trying to determine if I could use NPCs made with D&D rules. I feel that if they are more powerful at equivalent level, it is probably unfair (even if players never notice). So I would like to know if it would be unbalancing to allow Barbarian / Fighter / Rogue / and Ranger (same but no spells) along Grim Tales characters. Wouldn't it be strange to have characters who don't get Action Points and Defense while other get it?</p><p></p><p>Another thing: I am considering buying Serpent Kingdom, which fits pretty well with a portion of my Grim Tales homebrew setting. However, not only several NPCs vilains depicted do use D&D classes, but they also cast spells in the D&D way. I don't want to buy a book if it's to change everything, and I don't want to have monsters cast spells as in D&D while PCs do it Grim Tales. Even if in the end, one system would not prove better than the other, I do find it non coherent within the world. </p><p></p><p>So what are your opinion and suggestion about other classes, and monsters with spell-like abilities as well as class spellcasting, in a Grim Tales games? Any easy method of houseruling that? And what about any other thing worth mentioning that I didn't notice by the way.</p></blockquote><p></p>
[QUOTE="Turanil, post: 1646956, member: 9646"] Another question: [B]Compatibility with other d20 / D&D stuff[/B] I read more than once that Grim Tales is compatible with other D&D products. Well, but I would like more precise info about that. For example: I also heard, and think agree, that d20 modern classes would appear weaker than D&D classes if one would use both in the same game. Since Grim Tales classes are extrapolated from d20 modern, are D&D classes more powerful than Grim Tales classes? Of course, there is no point for me in allowing D&D (non-spellcasting) classes in a Grim Tales games. And I don't intend to. Nonetheless, I was trying to determine if I could use NPCs made with D&D rules. I feel that if they are more powerful at equivalent level, it is probably unfair (even if players never notice). So I would like to know if it would be unbalancing to allow Barbarian / Fighter / Rogue / and Ranger (same but no spells) along Grim Tales characters. Wouldn't it be strange to have characters who don't get Action Points and Defense while other get it? Another thing: I am considering buying Serpent Kingdom, which fits pretty well with a portion of my Grim Tales homebrew setting. However, not only several NPCs vilains depicted do use D&D classes, but they also cast spells in the D&D way. I don't want to buy a book if it's to change everything, and I don't want to have monsters cast spells as in D&D while PCs do it Grim Tales. Even if in the end, one system would not prove better than the other, I do find it non coherent within the world. So what are your opinion and suggestion about other classes, and monsters with spell-like abilities as well as class spellcasting, in a Grim Tales games? Any easy method of houseruling that? And what about any other thing worth mentioning that I didn't notice by the way. [/QUOTE]
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