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<blockquote data-quote="Victim" data-source="post: 1652050" data-attributes="member: 78"><p>It seems like the 2/3 CR adjustment for monsters might be reflecting the same sort phenomenon that the core rules includes in the difference between ECL and CR. A monster might not live long enough to use all of its abilities to their full extent, while a PC probably will.</p><p></p><p>I have another question about the CR system. What exactly is PC wealth going to get characters in Grim Tales? I can easily see PC wealth, after the first few levels, as being worth at least 1/5 of a character's CR in DnD. On the other hand, equipment, aside from the basics, seems far less effective. Cyberware is about 10x comparable magic items, and carries a hefty drawback. Magic items will be far more rare (and thus expensive) if they exist at all. Even high end armor is less effective and more expensive. I was thinking that the Second World Sourcebook's influence system might a good replacement for conventional wealth anyway.</p><p></p><p>Finally, I'm not sure I like the way some of the CR factors would work with PCs. For a PC, each +0.8 in CR factors seems to roughly equate to a level. But something like fast healing 1 is fairly cheap but makes a huge difference for PCs (and not so much for monsters). Similarly, +6 STR +2 CON would probably easily be worth a level for a melee character.</p></blockquote><p></p>
[QUOTE="Victim, post: 1652050, member: 78"] It seems like the 2/3 CR adjustment for monsters might be reflecting the same sort phenomenon that the core rules includes in the difference between ECL and CR. A monster might not live long enough to use all of its abilities to their full extent, while a PC probably will. I have another question about the CR system. What exactly is PC wealth going to get characters in Grim Tales? I can easily see PC wealth, after the first few levels, as being worth at least 1/5 of a character's CR in DnD. On the other hand, equipment, aside from the basics, seems far less effective. Cyberware is about 10x comparable magic items, and carries a hefty drawback. Magic items will be far more rare (and thus expensive) if they exist at all. Even high end armor is less effective and more expensive. I was thinking that the Second World Sourcebook's influence system might a good replacement for conventional wealth anyway. Finally, I'm not sure I like the way some of the CR factors would work with PCs. For a PC, each +0.8 in CR factors seems to roughly equate to a level. But something like fast healing 1 is fairly cheap but makes a huge difference for PCs (and not so much for monsters). Similarly, +6 STR +2 CON would probably easily be worth a level for a melee character. [/QUOTE]
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