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<blockquote data-quote="BryonD" data-source="post: 1652438" data-attributes="member: 957"><p>Mind if I get picky?</p><p></p><p></p><p>Assume a 1 on 1 fight. If CR=CR then EL=EL and odds are 50/50.</p><p>If abilities cost more for players because "they get more use" then the player will have less to work with. </p><p></p><p>Obviously, I agree that players get more out of their abilities, but that is why CR has never equaled ECL.</p><p></p><p></p><p>If two PLAYERS fight each other they may have the same CR but different ECLs. Say, one player is L5 and has faster healing for +1 CR and the other is L6. Both are CR6 (assume gear included in levels). That should be a 50/50 fight and they both should be the same CR. IF the L5 fast healer wins, he will heal up and be ready for the next round, whereas the L6 guy will be drained IF he wins. So the L5 guy is more effective for the NEXT fight and therefore a higher ECL. But none of that effects the odds of the current fight.</p><p></p><p>If either of those combatants is instead a "monster",then the same 50/50 logic applies.</p></blockquote><p></p>
[QUOTE="BryonD, post: 1652438, member: 957"] Mind if I get picky? Assume a 1 on 1 fight. If CR=CR then EL=EL and odds are 50/50. If abilities cost more for players because "they get more use" then the player will have less to work with. Obviously, I agree that players get more out of their abilities, but that is why CR has never equaled ECL. If two PLAYERS fight each other they may have the same CR but different ECLs. Say, one player is L5 and has faster healing for +1 CR and the other is L6. Both are CR6 (assume gear included in levels). That should be a 50/50 fight and they both should be the same CR. IF the L5 fast healer wins, he will heal up and be ready for the next round, whereas the L6 guy will be drained IF he wins. So the L5 guy is more effective for the NEXT fight and therefore a higher ECL. But none of that effects the odds of the current fight. If either of those combatants is instead a "monster",then the same 50/50 logic applies. [/QUOTE]
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