Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Subtle Brilliance...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cheiromancer" data-source="post: 1653820" data-attributes="member: 141"><p>Grim Tales doesn't, but Upper Krust does.</p><p></p><p>Though Upper Krust begins with the assumption that 1 character level = 1 CR, he ends up inflating it. He gets the average value of a character level to be equal to 1.15 CR; he also includes modifiers for having above average ability scores (higher than 10.5). And really, what player character has ability scores that aren't significantly higher than 10.5?</p><p></p><p>Suppose you use a 28 point buy to purchase a character with ability scores 16, 14, 14, 12, 10 and 10. That's an average of 12.6, so its +2.1 CR over the base value of level x 1.15. At 6th level the CR would be 9.0 (6*1.15+2.1). Treating the character as CR 6 is equivalent to multiplying its UK calculated CR by 2/3. To be fair you have to multiply the opponent's CR by 2/3 as well.</p><p></p><p>Higher level characters will typically have a higher point buy. A 9th level character with 32 point buy (16, 14, 14, 14, 12 and 10, say) might have a +2.8 CR from ability scores, and thus a base CR of (9*1.15+2.8) = 13.15. To treat such a character as CR 9 is equivalent to multiplying by 2/3 (actually 0.684). To be fair you need to multiply the opponent's CR by 2/3 as well.</p><p></p><p>At higher levels you end up discounting opponents too much if you use the 2/3 rule, and so don't award quite as much experience, and might slay a character a trifle more often than expected. At 20th level (with 32 point buy) you might award only 3/4 the correct experience; hardly game-breaking.</p><p></p><p>The system will begin to break down at very high levels- if you are 250th level you might want to calculate the character's CR according to UK's calculation, and not just assume it is CR 250. But as I have absolutely no experience talking about those levels, I'm just going to shut up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So I would accept the 2/3 rule as a good generalization for countering UKs inflation in CR scores; since he inflates the value of characters about as much as monsters there is going to be very little noticeable game effect from doing so.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1653820, member: 141"] Grim Tales doesn't, but Upper Krust does. Though Upper Krust begins with the assumption that 1 character level = 1 CR, he ends up inflating it. He gets the average value of a character level to be equal to 1.15 CR; he also includes modifiers for having above average ability scores (higher than 10.5). And really, what player character has ability scores that aren't significantly higher than 10.5? Suppose you use a 28 point buy to purchase a character with ability scores 16, 14, 14, 12, 10 and 10. That's an average of 12.6, so its +2.1 CR over the base value of level x 1.15. At 6th level the CR would be 9.0 (6*1.15+2.1). Treating the character as CR 6 is equivalent to multiplying its UK calculated CR by 2/3. To be fair you have to multiply the opponent's CR by 2/3 as well. Higher level characters will typically have a higher point buy. A 9th level character with 32 point buy (16, 14, 14, 14, 12 and 10, say) might have a +2.8 CR from ability scores, and thus a base CR of (9*1.15+2.8) = 13.15. To treat such a character as CR 9 is equivalent to multiplying by 2/3 (actually 0.684). To be fair you need to multiply the opponent's CR by 2/3 as well. At higher levels you end up discounting opponents too much if you use the 2/3 rule, and so don't award quite as much experience, and might slay a character a trifle more often than expected. At 20th level (with 32 point buy) you might award only 3/4 the correct experience; hardly game-breaking. The system will begin to break down at very high levels- if you are 250th level you might want to calculate the character's CR according to UK's calculation, and not just assume it is CR 250. But as I have absolutely no experience talking about those levels, I'm just going to shut up. :) So I would accept the 2/3 rule as a good generalization for countering UKs inflation in CR scores; since he inflates the value of characters about as much as monsters there is going to be very little noticeable game effect from doing so. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Subtle Brilliance...
Top