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<blockquote data-quote="BryonD" data-source="post: 1653905" data-attributes="member: 957"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>OK, But please explain how you are getting double duty.</p><p>Because, for purposes of XP awards, CR no longer = CR, the system no longer provides a reliable predictor of success.</p><p></p><p>Example: I show you two creatures that are CR6 and CR8. One or both may be characters or monsters, but I'm not telling. I know exactly what their stats are, so I know the "true" odds of a fair fight. Because you have added uncertainty into CR, you can not predict success off of these CRs.</p><p></p><p>You are correct that a RAW CR for a success perdictor could be one value and an XP CR for awards would be a solution.</p><p></p><p>I'd still offer that Table 14-3, and therefore Table 14-4, are based on probability of success, and therefore on the RAW CR. Thus using XP CR will underrate an encounter. An EL-4 (moderate encounter based on true CR calculations) would be EL-5 (moderate/easy) after you adjust. Thus, even though the true resource demand of the encounter is 25%, it is treated as less and the characters get less XP. Thus, they need 20 encounters expected to drain 25% of their resources each in order to gain a level, instead of 13.333.</p></blockquote><p></p>
[QUOTE="BryonD, post: 1653905, member: 957"] :D OK, But please explain how you are getting double duty. Because, for purposes of XP awards, CR no longer = CR, the system no longer provides a reliable predictor of success. Example: I show you two creatures that are CR6 and CR8. One or both may be characters or monsters, but I'm not telling. I know exactly what their stats are, so I know the "true" odds of a fair fight. Because you have added uncertainty into CR, you can not predict success off of these CRs. You are correct that a RAW CR for a success perdictor could be one value and an XP CR for awards would be a solution. I'd still offer that Table 14-3, and therefore Table 14-4, are based on probability of success, and therefore on the RAW CR. Thus using XP CR will underrate an encounter. An EL-4 (moderate encounter based on true CR calculations) would be EL-5 (moderate/easy) after you adjust. Thus, even though the true resource demand of the encounter is 25%, it is treated as less and the characters get less XP. Thus, they need 20 encounters expected to drain 25% of their resources each in order to gain a level, instead of 13.333. [/QUOTE]
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