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<blockquote data-quote="Cheiromancer" data-source="post: 1653986" data-attributes="member: 141"><p>UK's breakdown of character levels is enough for the purpose of my argument. I don't want to build a new character class- I just want to show that all the CR numbers in UK's system are somewhat inflated, and that treating 1 CL = 1 CR (with typical ability scores) is approximately the same as multiplying all CRs by 2/3.</p><p></p><p>It's like currency conversion. If you are a Canadian and want to compare your purchasing power with that of an American friend, you need to multiply your salary by the appropriate amount (awfully close to 2/3 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />), and do the same thing to the prices of things you buy with Canadian dollars. I just regard UK's CRs as being a different currency than the core CRs. </p><p></p><p></p><p></p><p>That's a good point- I apologize if I misled anyone into thinking that UK ignored that in his analysis. It's just that my group has the habit of using higher point buys when we are playing higher level, more "epic" campaigns. That's before adding the +1/4 levels bonus. When we are playing low level campaigns we are more stingy with the point buy. Character mortality (and players' desire for a change) is such that very few make it from 1st to 10th level; most start out somewhere along the way, and the higher they start, the more points they generally get. That's all I was referring to.</p><p></p><p></p><p></p><p>What does T-LAR stand for? I assume it is the method we are using, but no acronym comes to mind. Oh, and this is Chi-Rho talking. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And I'm happy with the 2/3 rule, so there is no need for a defense of it. It fits with the core rules. It keeps CL=CR better than UK's rule does. And in extraordinary cases I could always do a UK-style analysis using his "currency."</p><p></p><p></p><p></p><p>If you calculated the CR of a 6th level character in UK's system, it would likely be around CR 9; the CR of an 8th level character would likely be CR 11 or CR 12. In other words, Grim Tales (pretty much) multiplies everything by 2/3; not just the monsters. By taking 1 CL= 1 CR and disregarding UK's "silver rule" (the adjustment for the calculation that 1 CL = 1.15 CR) and player character ability scores, you've already discounted character levels. To discount monster CRs in (approximately) the same ratio you multiply by 2/3.</p><p></p><p>If you like you could calculate player CRs the way UK does- then you wouldn't have to multiply the CRs by 2/3. But you would have to multiply the CRs of core monsters by 1.5 to make things match up. The improvement in accuracy would be only a few percent until you get to quite high levels.</p><p></p><p>And, really, a given encounter will never go quite as the calculations indicate. Part of a monster's CR is due to its saving throws, spell resistance and DR; if the pary casts no spells at it, and has weapons that overcome its DR, then those factors really didn't make the encounter that much more difficult. The predicted difficulty is a little more than the actual difficulty. These differences average out, and end up not amounting to much. The approximations involved in the 2/3 rule usually don't amount ot much either.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1653986, member: 141"] UK's breakdown of character levels is enough for the purpose of my argument. I don't want to build a new character class- I just want to show that all the CR numbers in UK's system are somewhat inflated, and that treating 1 CL = 1 CR (with typical ability scores) is approximately the same as multiplying all CRs by 2/3. It's like currency conversion. If you are a Canadian and want to compare your purchasing power with that of an American friend, you need to multiply your salary by the appropriate amount (awfully close to 2/3 :(), and do the same thing to the prices of things you buy with Canadian dollars. I just regard UK's CRs as being a different currency than the core CRs. That's a good point- I apologize if I misled anyone into thinking that UK ignored that in his analysis. It's just that my group has the habit of using higher point buys when we are playing higher level, more "epic" campaigns. That's before adding the +1/4 levels bonus. When we are playing low level campaigns we are more stingy with the point buy. Character mortality (and players' desire for a change) is such that very few make it from 1st to 10th level; most start out somewhere along the way, and the higher they start, the more points they generally get. That's all I was referring to. What does T-LAR stand for? I assume it is the method we are using, but no acronym comes to mind. Oh, and this is Chi-Rho talking. ;) And I'm happy with the 2/3 rule, so there is no need for a defense of it. It fits with the core rules. It keeps CL=CR better than UK's rule does. And in extraordinary cases I could always do a UK-style analysis using his "currency." If you calculated the CR of a 6th level character in UK's system, it would likely be around CR 9; the CR of an 8th level character would likely be CR 11 or CR 12. In other words, Grim Tales (pretty much) multiplies everything by 2/3; not just the monsters. By taking 1 CL= 1 CR and disregarding UK's "silver rule" (the adjustment for the calculation that 1 CL = 1.15 CR) and player character ability scores, you've already discounted character levels. To discount monster CRs in (approximately) the same ratio you multiply by 2/3. If you like you could calculate player CRs the way UK does- then you wouldn't have to multiply the CRs by 2/3. But you would have to multiply the CRs of core monsters by 1.5 to make things match up. The improvement in accuracy would be only a few percent until you get to quite high levels. And, really, a given encounter will never go quite as the calculations indicate. Part of a monster's CR is due to its saving throws, spell resistance and DR; if the pary casts no spells at it, and has weapons that overcome its DR, then those factors really didn't make the encounter that much more difficult. The predicted difficulty is a little more than the actual difficulty. These differences average out, and end up not amounting to much. The approximations involved in the 2/3 rule usually don't amount ot much either. [/QUOTE]
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