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<blockquote data-quote="Wulf Ratbane" data-source="post: 1657720" data-attributes="member: 94"><p>I think this would fall under the realm of GM responsibility.</p><p></p><p></p><p></p><p>I really shouldn't respond to this as it isn't at all the same thing. I'm not even sure what point you're trying to make, honestly.</p><p></p><p>As it turns out, I've <em>done</em> the design work breaking down spells and assigning them a level based on their effects. But setting that aside for a moment, NO, the core rules also don't tell you <em>in concrete terms</em> how to tell if a spell is 3rd level.</p><p></p><p>My point is that you can't include LA as part of your solution because-- as there is no mechanic for determining LA-- if you choose the wrong creature, you do not have the necessary data to make the determination.</p><p></p><p>Simple case in point, I want to play a Quasit. Can I do this, how, and how many XP do I need to go up a level?</p><p></p><p>GT says, no problem, you can play a Quasit, as long as you choose a character class and-- in the realm of GM responsibility and fairness-- your total CR + 1 CL does not outstrip the rest of the players PCs'. When the time comes to determine XP, I will factor your total CR into the party's EL, I will come up with an XP per CL amount, and I will award it to you based on your character levels.</p><p></p><p></p><p></p><p>I'm not attacking or shooting down anything. I'm offering suggestions. Read it again and remove the prejudicial and predatory attitude you've erroneously ascribed to me. </p><p></p><p></p><p></p><p>No, GT doesn't decide they deserve equal XP. One character is CR6, all CL. The other character is CR6, a portion of which is fast healing. GT says that the XP award <em>per character level</em> is the same, but the character with fast healing must have fewer character levels, and earns less XP.</p><p></p><p></p><p></p><p>GT does the same. The difference between GT and core is that there is no need for ECL or LA. A "monster" character's level is his actual character level, but we determine his EL (and thus his XP) based on his total CR. This <em>result</em> is the same as ECL/LA, with fewer terms and more flexibility.</p><p></p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 1657720, member: 94"] I think this would fall under the realm of GM responsibility. I really shouldn't respond to this as it isn't at all the same thing. I'm not even sure what point you're trying to make, honestly. As it turns out, I've [i]done[/i] the design work breaking down spells and assigning them a level based on their effects. But setting that aside for a moment, NO, the core rules also don't tell you [i]in concrete terms[/i] how to tell if a spell is 3rd level. My point is that you can't include LA as part of your solution because-- as there is no mechanic for determining LA-- if you choose the wrong creature, you do not have the necessary data to make the determination. Simple case in point, I want to play a Quasit. Can I do this, how, and how many XP do I need to go up a level? GT says, no problem, you can play a Quasit, as long as you choose a character class and-- in the realm of GM responsibility and fairness-- your total CR + 1 CL does not outstrip the rest of the players PCs'. When the time comes to determine XP, I will factor your total CR into the party's EL, I will come up with an XP per CL amount, and I will award it to you based on your character levels. I'm not attacking or shooting down anything. I'm offering suggestions. Read it again and remove the prejudicial and predatory attitude you've erroneously ascribed to me. No, GT doesn't decide they deserve equal XP. One character is CR6, all CL. The other character is CR6, a portion of which is fast healing. GT says that the XP award [i]per character level[/i] is the same, but the character with fast healing must have fewer character levels, and earns less XP. GT does the same. The difference between GT and core is that there is no need for ECL or LA. A "monster" character's level is his actual character level, but we determine his EL (and thus his XP) based on his total CR. This [i]result[/i] is the same as ECL/LA, with fewer terms and more flexibility. Wulf [/QUOTE]
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