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<blockquote data-quote="Wulf Ratbane" data-source="post: 1658541" data-attributes="member: 94"><p>I'm with you so far. You haven't really said anything revelationary. Anytime a character fights a 50/50 fight, he'll get 30% of his advancment towards the next level (or, 3 1/3). Same in GT and core.</p><p></p><p></p><p></p><p>Now whoa there. This is the start of the problem... Why wouldn't you assume (for the sake of simplicity) that the CL5 Fast Heal guy is ECL6 and CR6? If you assume he's CR7 (or ECL7) you've just made the fight relatively easier.</p><p></p><p></p><p></p><p>What you just said was that a CR7 character doesn't earn as much from a CR6 fight as a CR6 character earns from a CR6 fight. That's not revelationary.</p><p></p><p></p><p></p><p>In GT, a character will level after 3 1/3 encounters that are 50/50. </p><p></p><p>But ECL7 vs CR6 is no longer 50/50!</p><p></p><p>You go from comparing apples to apples to oranges to apples.</p><p></p><p>GT and core handle this situation exactly the same. If you take a GT character that is CR7 vs. CR6, according to Table 14-4 it's EL12 vs. EL11 and a gain of 200 XP/CL.</p><p></p><p>If he's CR7/CL7, he gains 1400 XP, or 20% of the 7000 needed to level.</p><p></p><p>If his CR7 was composed of CL5 + 2 CR, he would gain 1000 XP, or 20% of the 5000 needed to level.</p><p></p><p>GT awards experience points at the exact same rate as core.</p><p></p><p>I want to direct you back to post #149 (page 8).</p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 1658541, member: 94"] I'm with you so far. You haven't really said anything revelationary. Anytime a character fights a 50/50 fight, he'll get 30% of his advancment towards the next level (or, 3 1/3). Same in GT and core. Now whoa there. This is the start of the problem... Why wouldn't you assume (for the sake of simplicity) that the CL5 Fast Heal guy is ECL6 and CR6? If you assume he's CR7 (or ECL7) you've just made the fight relatively easier. What you just said was that a CR7 character doesn't earn as much from a CR6 fight as a CR6 character earns from a CR6 fight. That's not revelationary. In GT, a character will level after 3 1/3 encounters that are 50/50. But ECL7 vs CR6 is no longer 50/50! You go from comparing apples to apples to oranges to apples. GT and core handle this situation exactly the same. If you take a GT character that is CR7 vs. CR6, according to Table 14-4 it's EL12 vs. EL11 and a gain of 200 XP/CL. If he's CR7/CL7, he gains 1400 XP, or 20% of the 7000 needed to level. If his CR7 was composed of CL5 + 2 CR, he would gain 1000 XP, or 20% of the 5000 needed to level. GT awards experience points at the exact same rate as core. I want to direct you back to post #149 (page 8). Wulf [/QUOTE]
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