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<blockquote data-quote="BryonD" data-source="post: 1658766" data-attributes="member: 957"><p>I thought we had already reached agreement here.</p><p>Fast Heal guy with exactly +1 CR worth of fast heal and 5 CL is the same CR as 6 CL guy. That, by defintion, is a 50/50 fight in GT.</p><p></p><p>However, IF the fast heal guys is the winner he will recover quickly and be more prepared for the next combat. Thus considering combat AND outside combat abilities, ECL is frequently greater than CR in core. Is this example perfect? I don't know. Instead of Fast Heal, just call it "Special Ability A". Either way it is an ability whose utility beyond combat makes his ECL > his CR.</p><p></p><p>I think you made one erroneous statement in there. You said that a 50/50 fight gives 30% XP "in core". That is true for standard characters, but stops being true for creatures with LAs. (See examples below)</p><p></p><p>GT uses CR to determine BASE XP and then multiplies by CL.</p><p>Core uses CL (or ECL) as both CR and CL.</p><p>As long as CR=CL (always true for standard characters) then your statement is true. But as soon as special abilties make CR != CL GT starts using two different numbers in to the same formula where core only uses one number. Obviously putting different numbers in the same equation will yield different answers.</p><p></p><p></p><p></p><p>But it is CR6 vs CR6. We already agreed that ECL != CR. </p><p>ECL7 vs CR6 is insufficient data to reach a conclusion.</p><p>CR6 vs CR6 IS 50/50 and the ECLs are irrellevant. (Irrevant to the 50/50 part, CL does come back in for final exact XP award of course, but it is always the same 30% fraction of current level)</p><p></p><p></p><p></p><p>But he is not CR7, he is CR6 and ECL7.</p><p>CL5 and +1 CR of Special Ability A = CR 6</p><p>CR != ECL</p><p>Special Ability A is worth +1 CR and at the same time worth +2 LA. This is not at all uncommon. </p><p>The Half Dragon on page 146 is CR6 and ECL7 (Thus, if he fought his clone, a 50/50 fight by defintion, he would get less than 30% XP to level)</p><p>The Half Fiend is CR9 and ECL11 (Again, less than 30% XP for fighting his clone)</p><p></p><p>GT uses the same formula for determining XP, but, as written, the data entered can vary from core.</p><p></p><p>In regard to post 149, I agree with Cheiromancer's response. They are gaining levels at the same pace, therefore the lower quantity of XP does not define slower advancement.</p></blockquote><p></p>
[QUOTE="BryonD, post: 1658766, member: 957"] I thought we had already reached agreement here. Fast Heal guy with exactly +1 CR worth of fast heal and 5 CL is the same CR as 6 CL guy. That, by defintion, is a 50/50 fight in GT. However, IF the fast heal guys is the winner he will recover quickly and be more prepared for the next combat. Thus considering combat AND outside combat abilities, ECL is frequently greater than CR in core. Is this example perfect? I don't know. Instead of Fast Heal, just call it "Special Ability A". Either way it is an ability whose utility beyond combat makes his ECL > his CR. I think you made one erroneous statement in there. You said that a 50/50 fight gives 30% XP "in core". That is true for standard characters, but stops being true for creatures with LAs. (See examples below) GT uses CR to determine BASE XP and then multiplies by CL. Core uses CL (or ECL) as both CR and CL. As long as CR=CL (always true for standard characters) then your statement is true. But as soon as special abilties make CR != CL GT starts using two different numbers in to the same formula where core only uses one number. Obviously putting different numbers in the same equation will yield different answers. But it is CR6 vs CR6. We already agreed that ECL != CR. ECL7 vs CR6 is insufficient data to reach a conclusion. CR6 vs CR6 IS 50/50 and the ECLs are irrellevant. (Irrevant to the 50/50 part, CL does come back in for final exact XP award of course, but it is always the same 30% fraction of current level) But he is not CR7, he is CR6 and ECL7. CL5 and +1 CR of Special Ability A = CR 6 CR != ECL Special Ability A is worth +1 CR and at the same time worth +2 LA. This is not at all uncommon. The Half Dragon on page 146 is CR6 and ECL7 (Thus, if he fought his clone, a 50/50 fight by defintion, he would get less than 30% XP to level) The Half Fiend is CR9 and ECL11 (Again, less than 30% XP for fighting his clone) GT uses the same formula for determining XP, but, as written, the data entered can vary from core. In regard to post 149, I agree with Cheiromancer's response. They are gaining levels at the same pace, therefore the lower quantity of XP does not define slower advancement. [/QUOTE]
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